<?xml version="1.0" encoding="UTF-8"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Circuit Chronicle</title><link>https://computershistory.site/</link><description>An independent, plain-language introduction to the history of computing, from early machines and software to networks and everyday life.</description><language>en</language><atom:link href="https://computershistory.site/rss.xml" rel="self" type="application/rss+xml"/><item><title>A Brief History of Computer Hardware</title><link>https://computershistory.site/hardware-and-systems/a-brief-history-of-computer-hardware/</link><guid isPermaLink="true">https://computershistory.site/hardware-and-systems/a-brief-history-of-computer-hardware/</guid><description>A short generational overview of computer hardware, from relays and vacuum tubes to transistors, integrated circuits and the microprocessor.</description><category>Hardware and Systems</category><pubDate>Wed, 28 Oct 2026 00:00:00 GMT</pubDate></item><item><title>The Development of the First Laptop: A Computing Breakthrough</title><link>https://computershistory.site/hardware-and-systems/the-development-of-the-first-laptop-a-computing-breakthrough/</link><guid isPermaLink="true">https://computershistory.site/hardware-and-systems/the-development-of-the-first-laptop-a-computing-breakthrough/</guid><description>Which machine was the first laptop? A look at early portable computers of the 1970s and 1980s, and why historians disagree about the answer.</description><category>Hardware and Systems</category><pubDate>Wed, 28 Oct 2026 00:00:00 GMT</pubDate></item><item><title>The Development of the First Supercomputer: A Computing Breakthrough</title><link>https://computershistory.site/hardware-and-systems/the-development-of-the-first-supercomputer-a-computing-breakthrough/</link><guid isPermaLink="true">https://computershistory.site/hardware-and-systems/the-development-of-the-first-supercomputer-a-computing-breakthrough/</guid><description>What makes a computer a supercomputer, which 1960s machines are often given the title, and why the label keeps shifting as technology advances.</description><category>Hardware and Systems</category><pubDate>Wed, 28 Oct 2026 00:00:00 GMT</pubDate></item><item><title>The Evolution of the Microchip: A Brief History</title><link>https://computershistory.site/hardware-and-systems/the-evolution-of-the-microchip-a-brief-history/</link><guid isPermaLink="true">https://computershistory.site/hardware-and-systems/the-evolution-of-the-microchip-a-brief-history/</guid><description>How chip manufacturing progressed from the earliest integrated circuits to today&apos;s extremely dense designs, and what drove each step forward.</description><category>Hardware and Systems</category><pubDate>Wed, 28 Oct 2026 00:00:00 GMT</pubDate></item><item><title>The History of the Computer Chip: A Computing Milestone</title><link>https://computershistory.site/hardware-and-systems/the-history-of-the-computer-chip-a-computing-milestone/</link><guid isPermaLink="true">https://computershistory.site/hardware-and-systems/the-history-of-the-computer-chip-a-computing-milestone/</guid><description>How separate teams developed the integrated circuit in the late 1950s, and how that invention led to the microprocessor in the early 1970s.</description><category>Hardware and Systems</category><pubDate>Wed, 28 Oct 2026 00:00:00 GMT</pubDate></item><item><title>The History of the Computer Hardware: A Computing Milestone</title><link>https://computershistory.site/hardware-and-systems/the-history-of-the-computer-hardware-a-computing-milestone/</link><guid isPermaLink="true">https://computershistory.site/hardware-and-systems/the-history-of-the-computer-hardware-a-computing-milestone/</guid><description>A look at the earliest electronic computing hardware: relays and vacuum tubes, how they worked, their weaknesses, and why transistors replaced them.</description><category>Hardware and Systems</category><pubDate>Wed, 28 Oct 2026 00:00:00 GMT</pubDate></item><item><title>The History of the Computer Operating System: A Computing Milestone</title><link>https://computershistory.site/hardware-and-systems/the-history-of-the-computer-operating-system-a-computing-milestone/</link><guid isPermaLink="true">https://computershistory.site/hardware-and-systems/the-history-of-the-computer-operating-system-a-computing-milestone/</guid><description>Why computers needed software to manage themselves, and how batch systems, time-sharing and later operating systems developed from the 1950s onward.</description><category>Hardware and Systems</category><pubDate>Wed, 28 Oct 2026 00:00:00 GMT</pubDate></item><item><title>How the Graphical User Interface (GUI) Changed Computing</title><link>https://computershistory.site/interfaces-and-input/how-the-graphical-user-interface-gui-changed-computing/</link><guid isPermaLink="true">https://computershistory.site/interfaces-and-input/how-the-graphical-user-interface-gui-changed-computing/</guid><description>How windows, icons and menus grew out of research from the 1960s to the 1980s, and what the graphical interface did and did not change for ordinary users.</description><category>Interfaces and Input</category><pubDate>Wed, 28 Oct 2026 00:00:00 GMT</pubDate></item><item><title>How the Introduction of the Mouse Changed Computing Forever</title><link>https://computershistory.site/interfaces-and-input/how-the-introduction-of-the-mouse-changed-computing-forever/</link><guid isPermaLink="true">https://computershistory.site/interfaces-and-input/how-the-introduction-of-the-mouse-changed-computing-forever/</guid><description>A balanced look at how much the mouse really changed computing, weighed against touchpads, touch screens, trackballs and keyboard shortcuts.</description><category>Interfaces and Input</category><pubDate>Wed, 28 Oct 2026 00:00:00 GMT</pubDate></item><item><title>Stylus and Pen Input on Computers</title><link>https://computershistory.site/interfaces-and-input/stylus-and-pen-input-on-computers/</link><guid isPermaLink="true">https://computershistory.site/interfaces-and-input/stylus-and-pen-input-on-computers/</guid><description>A history of pen-based computing, from light pens and research-era tablets to handwriting recognition, handheld organizers and modern styluses.</description><category>Interfaces and Input</category><pubDate>Wed, 28 Oct 2026 00:00:00 GMT</pubDate></item><item><title>The History of the Computer Keyboard Layout: A Computing Milestone</title><link>https://computershistory.site/interfaces-and-input/the-history-of-the-computer-keyboard-layout-a-computing-milestone/</link><guid isPermaLink="true">https://computershistory.site/interfaces-and-input/the-history-of-the-computer-keyboard-layout-a-computing-milestone/</guid><description>Where the QWERTY arrangement came from on 1870s typewriters, which popular myths about it are doubtful, and how Dvorak, Colemak and other layouts compare.</description><category>Interfaces and Input</category><pubDate>Wed, 28 Oct 2026 00:00:00 GMT</pubDate></item><item><title>The History of the Computer Keyboard: A Computing Milestone</title><link>https://computershistory.site/interfaces-and-input/the-history-of-the-computer-keyboard-a-computing-milestone/</link><guid isPermaLink="true">https://computershistory.site/interfaces-and-input/the-history-of-the-computer-keyboard-a-computing-milestone/</guid><description>How the computer keyboard grew from typewriters and teleprinters into the terminal and PC keyboard, and where keys like Ctrl, Esc and the function keys came from.</description><category>Interfaces and Input</category><pubDate>Wed, 28 Oct 2026 00:00:00 GMT</pubDate></item><item><title>The History of the Computer Mouse: A Computing Milestone</title><link>https://computershistory.site/interfaces-and-input/the-history-of-the-computer-mouse-a-computing-milestone/</link><guid isPermaLink="true">https://computershistory.site/interfaces-and-input/the-history-of-the-computer-mouse-a-computing-milestone/</guid><description>The story of the computer mouse from 1960s research prototypes through workstations to the commercial products of the 1980s, with credit shared among groups.</description><category>Interfaces and Input</category><pubDate>Wed, 28 Oct 2026 00:00:00 GMT</pubDate></item><item><title>Touchscreens: How Fingers Became an Input Device</title><link>https://computershistory.site/interfaces-and-input/touchscreens-how-fingers-became-an-input-device/</link><guid isPermaLink="true">https://computershistory.site/interfaces-and-input/touchscreens-how-fingers-became-an-input-device/</guid><description>The several technologies behind touch input, from 1960s research and kiosks to resistive, capacitive and multi-touch screens and their path onto phones.</description><category>Interfaces and Input</category><pubDate>Wed, 28 Oct 2026 00:00:00 GMT</pubDate></item><item><title>Trackballs and Touchpads: Pointing Without a Mouse</title><link>https://computershistory.site/interfaces-and-input/trackballs-and-touchpads-pointing-without-a-mouse/</link><guid isPermaLink="true">https://computershistory.site/interfaces-and-input/trackballs-and-touchpads-pointing-without-a-mouse/</guid><description>How trackballs, pointing sticks and touchpads developed as alternatives to the mouse, and where each one is still used, from arcades to laptops.</description><category>Interfaces and Input</category><pubDate>Wed, 28 Oct 2026 00:00:00 GMT</pubDate></item><item><title>The Origins of the First Computer: Charles Babbage&apos;s Vision</title><link>https://computershistory.site/early-visions/the-origins-of-the-first-computer-charles-babbage-s-vision/</link><guid isPermaLink="true">https://computershistory.site/early-visions/the-origins-of-the-first-computer-charles-babbage-s-vision/</guid><description>How Babbage&apos;s Analytical Engine planned a store, a mill and punched-card control a century before electronic computers, and why it was never finished.</description><category>Early Visions</category><pubDate>Wed, 28 Oct 2026 00:00:00 GMT</pubDate></item><item><title>A Look at the History of Artificial Intelligence</title><link>https://computershistory.site/early-visions/a-look-at-the-history-of-artificial-intelligence/</link><guid isPermaLink="true">https://computershistory.site/early-visions/a-look-at-the-history-of-artificial-intelligence/</guid><description>From ancient stories of thinking machines through the 1956 Dartmouth workshop to modern machine learning, a history of AI&apos;s cycles of hope and disappointment.</description><category>Early Visions</category><pubDate>Wed, 28 Oct 2026 00:00:00 GMT</pubDate></item><item><title>Charles Babbage: The Father of the Computer</title><link>https://computershistory.site/early-visions/charles-babbage-the-father-of-the-computer/</link><guid isPermaLink="true">https://computershistory.site/early-visions/charles-babbage-the-father-of-the-computer/</guid><description>A short biography of Charles Babbage, his Difference and Analytical Engines, and why calling him the father of the computer is a popular simplification.</description><category>Early Visions</category><pubDate>Wed, 28 Oct 2026 00:00:00 GMT</pubDate></item><item><title>The History of Artificial Intelligence: A Computing Pioneer</title><link>https://computershistory.site/early-visions/the-history-of-artificial-intelligence-a-computing-pioneer/</link><guid isPermaLink="true">https://computershistory.site/early-visions/the-history-of-artificial-intelligence-a-computing-pioneer/</guid><description>How learning-based AI, especially neural networks, rose, fell and returned from the 1950s onward, and why each cycle of optimism ended in disappointment.</description><category>Early Visions</category><pubDate>Wed, 28 Oct 2026 00:00:00 GMT</pubDate></item><item><title>The History of the Computer Algorithm: A Computing Milestone</title><link>https://computershistory.site/early-visions/the-history-of-the-computer-algorithm-a-computing-milestone/</link><guid isPermaLink="true">https://computershistory.site/early-visions/the-history-of-the-computer-algorithm-a-computing-milestone/</guid><description>How the idea of the algorithm grew from ancient arithmetic procedures and al-Khwarizmi to the programs that ran on the first electronic computers.</description><category>Early Visions</category><pubDate>Wed, 28 Oct 2026 00:00:00 GMT</pubDate></item><item><title>The History of Computer-Aided Design</title><link>https://computershistory.site/engineering-software/the-history-of-computer-aided-design/</link><guid isPermaLink="true">https://computershistory.site/engineering-software/the-history-of-computer-aided-design/</guid><description>A broad timeline of computer-aided design, from 1960s research labs and large manufacturers to 2D drafting and 3D modeling on desktop personal computers.</description><category>Engineering Software</category><pubDate>Wed, 28 Oct 2026 00:00:00 GMT</pubDate></item><item><title>The Development of the First Computer-Aided Manufacturing (CAM) Software</title><link>https://computershistory.site/engineering-software/the-development-of-the-first-computer-aided-manufacturing-cam-software/</link><guid isPermaLink="true">https://computershistory.site/engineering-software/the-development-of-the-first-computer-aided-manufacturing-cam-software/</guid><description>How numerical control programming developed in the 1950s and 1960s, with several groups sharing credit for the first languages that told machine tools what to cut.</description><category>Engineering Software</category><pubDate>Wed, 28 Oct 2026 00:00:00 GMT</pubDate></item><item><title>The Development of the First Computer-Assisted Design (CAD) Software</title><link>https://computershistory.site/engineering-software/the-development-of-the-first-computer-assisted-design-cad-software/</link><guid isPermaLink="true">https://computershistory.site/engineering-software/the-development-of-the-first-computer-assisted-design-cad-software/</guid><description>Traces the first research and commercial drafting programs of the 1960s and explains why several groups developed CAD software in parallel without one clear winner.</description><category>Engineering Software</category><pubDate>Wed, 28 Oct 2026 00:00:00 GMT</pubDate></item><item><title>The Early Days of Computer Simulation: A Computing Pioneer</title><link>https://computershistory.site/engineering-software/the-early-days-of-computer-simulation-a-computing-pioneer/</link><guid isPermaLink="true">https://computershistory.site/engineering-software/the-early-days-of-computer-simulation-a-computing-pioneer/</guid><description>Simulation as a general method, from wartime calculations and Monte Carlo ideas to early models of weather, traffic and economies, with its limits explained.</description><category>Engineering Software</category><pubDate>Wed, 28 Oct 2026 00:00:00 GMT</pubDate></item><item><title>The Early Days of Computer-Aided Design (CAD) Software</title><link>https://computershistory.site/engineering-software/the-early-days-of-computer-aided-design-cad-software/</link><guid isPermaLink="true">https://computershistory.site/engineering-software/the-early-days-of-computer-aided-design-cad-software/</guid><description>How 1960s research on drawing with a computer and light pen led to interactive drafting systems used by large manufacturers, and what that work was like.</description><category>Engineering Software</category><pubDate>Wed, 28 Oct 2026 00:00:00 GMT</pubDate></item><item><title>The Early Days of Computer-Aided Engineering (CAE) Software</title><link>https://computershistory.site/engineering-software/the-early-days-of-computer-aided-engineering-cae-software/</link><guid isPermaLink="true">https://computershistory.site/engineering-software/the-early-days-of-computer-aided-engineering-cae-software/</guid><description>How computers began to analyze stress, heat and fluid flow in engineering designs, with a plain explanation of what simulation can and cannot predict.</description><category>Engineering Software</category><pubDate>Wed, 28 Oct 2026 00:00:00 GMT</pubDate></item><item><title>The Early Days of Computer-Aided Engineering (CAE): A Computing Pioneer</title><link>https://computershistory.site/engineering-software/the-early-days-of-computer-aided-engineering-cae-a-computing-pioneer/</link><guid isPermaLink="true">https://computershistory.site/engineering-software/the-early-days-of-computer-aided-engineering-cae-a-computing-pioneer/</guid><description>How engineers began running stress, flow and circuit analysis programs on computers in the 1950s and 1960s to test designs before building them.</description><category>Engineering Software</category><pubDate>Wed, 28 Oct 2026 00:00:00 GMT</pubDate></item><item><title>The Early Days of Computer-Aided Manufacturing (CAM) Software</title><link>https://computershistory.site/engineering-software/the-early-days-of-computer-aided-manufacturing-cam-software/</link><guid isPermaLink="true">https://computershistory.site/engineering-software/the-early-days-of-computer-aided-manufacturing-cam-software/</guid><description>How machine tool control moved from tape-driven machines to software linked with design files, and what that shift meant for factory work and skills.</description><category>Engineering Software</category><pubDate>Wed, 28 Oct 2026 00:00:00 GMT</pubDate></item><item><title>The Early Days of Computer Gaming</title><link>https://computershistory.site/graphics-and-games/the-early-days-of-computer-gaming/</link><guid isPermaLink="true">https://computershistory.site/graphics-and-games/the-early-days-of-computer-gaming/</guid><description>An overview of early computer games from the 1950s to the 1970s, from laboratory demonstrations and mainframe pastimes to the first coin-operated machines.</description><category>Graphics and Games</category><pubDate>Wed, 28 Oct 2026 00:00:00 GMT</pubDate></item><item><title>A Look at the History of Virtual Reality</title><link>https://computershistory.site/graphics-and-games/a-look-at-the-history-of-virtual-reality/</link><guid isPermaLink="true">https://computershistory.site/graphics-and-games/a-look-at-the-history-of-virtual-reality/</guid><description>A broad timeline of virtual reality, from early display experiments and research labs to consumer products, and why interest rose and fell in repeated waves.</description><category>Graphics and Games</category><pubDate>Wed, 28 Oct 2026 00:00:00 GMT</pubDate></item><item><title>The Development of the First Computer-Based Virtual Reality (VR) System</title><link>https://computershistory.site/graphics-and-games/the-development-of-the-first-computer-based-virtual-reality-vr-system/</link><guid isPermaLink="true">https://computershistory.site/graphics-and-games/the-development-of-the-first-computer-based-virtual-reality-vr-system/</guid><description>Follows virtual reality from 1960s head-mounted display experiments through flight simulators to modern headsets, and explains why no one system is the first.</description><category>Graphics and Games</category><pubDate>Wed, 28 Oct 2026 00:00:00 GMT</pubDate></item><item><title>The Development of the First Virtual Reality (VR) Computer</title><link>https://computershistory.site/graphics-and-games/the-development-of-the-first-virtual-reality-vr-computer/</link><guid isPermaLink="true">https://computershistory.site/graphics-and-games/the-development-of-the-first-virtual-reality-vr-computer/</guid><description>Explains why no single machine can be called the first VR computer, and describes the flight-training and laboratory systems that pointed toward immersive simulation.</description><category>Graphics and Games</category><pubDate>Wed, 28 Oct 2026 00:00:00 GMT</pubDate></item><item><title>The Early Days of Computer Animation: A Computing Pioneer</title><link>https://computershistory.site/graphics-and-games/the-early-days-of-computer-animation-a-computing-pioneer/</link><guid isPermaLink="true">https://computershistory.site/graphics-and-games/the-early-days-of-computer-animation-a-computing-pioneer/</guid><description>Profiles the artists and researchers behind early computer animation, from John Whitney and Bell Labs to university labs, and why no single person deserves the title.</description><category>Graphics and Games</category><pubDate>Wed, 28 Oct 2026 00:00:00 GMT</pubDate></item><item><title>The Early Days of Computer Gaming: A Look Back</title><link>https://computershistory.site/graphics-and-games/the-early-days-of-computer-gaming-a-look-back/</link><guid isPermaLink="true">https://computershistory.site/graphics-and-games/the-early-days-of-computer-gaming-a-look-back/</guid><description>A look back at the 1970s and early 1980s arcade and home console boom, and how video games reached ordinary people years before home computers.</description><category>Graphics and Games</category><pubDate>Wed, 28 Oct 2026 00:00:00 GMT</pubDate></item><item><title>The Early Days of Computer Graphics: A Computing Pioneer</title><link>https://computershistory.site/graphics-and-games/the-early-days-of-computer-graphics-a-computing-pioneer/</link><guid isPermaLink="true">https://computershistory.site/graphics-and-games/the-early-days-of-computer-graphics-a-computing-pioneer/</guid><description>How screens and light pens in the 1950s and 1960s let people draw and manipulate images on computers, with shared credit among several early projects.</description><category>Graphics and Games</category><pubDate>Wed, 28 Oct 2026 00:00:00 GMT</pubDate></item><item><title>The Early Days of Computer-Generated Imagery (CGI): A Computing Pioneer</title><link>https://computershistory.site/graphics-and-games/the-early-days-of-computer-generated-imagery-cgi-a-computing-pioneer/</link><guid isPermaLink="true">https://computershistory.site/graphics-and-games/the-early-days-of-computer-generated-imagery-cgi-a-computing-pioneer/</guid><description>Traces computer-generated imagery from research images to film and television effects in the 1970s to 1990s, as a story of several studios and labs.</description><category>Graphics and Games</category><pubDate>Wed, 28 Oct 2026 00:00:00 GMT</pubDate></item><item><title>The History of Computer Animation</title><link>https://computershistory.site/graphics-and-games/the-history-of-computer-animation/</link><guid isPermaLink="true">https://computershistory.site/graphics-and-games/the-history-of-computer-animation/</guid><description>A broad timeline of computer animation, from experimental films of the 1960s through the 1970s and 1980s to the arrival of feature-length computer-animated movies.</description><category>Graphics and Games</category><pubDate>Wed, 28 Oct 2026 00:00:00 GMT</pubDate></item><item><title>The History of Computer Graphics</title><link>https://computershistory.site/graphics-and-games/the-history-of-computer-graphics/</link><guid isPermaLink="true">https://computershistory.site/graphics-and-games/the-history-of-computer-graphics/</guid><description>The technical history of drawing images with a computer, from early vector displays to raster images, shading, texture mapping, ray tracing and 3D rendering.</description><category>Graphics and Games</category><pubDate>Wed, 28 Oct 2026 00:00:00 GMT</pubDate></item><item><title>The Early Days of Computer-Based Customer Relationship Management (CRM) System</title><link>https://computershistory.site/business-software/the-early-days-of-computer-based-customer-relationship-management-crm-system/</link><guid isPermaLink="true">https://computershistory.site/business-software/the-early-days-of-computer-based-customer-relationship-management-crm-system/</guid><description>How businesses moved from card files and ledgers to mainframe records, databases and shared sales systems, and how the idea of CRM took shape over decades.</description><category>Business Software</category><pubDate>Wed, 28 Oct 2026 00:00:00 GMT</pubDate></item><item><title>The Development of the First Computer-Based Customer Relationship Management (CRM) System</title><link>https://computershistory.site/business-software/the-development-of-the-first-computer-based-customer-relationship-management-crm-system/</link><guid isPermaLink="true">https://computershistory.site/business-software/the-development-of-the-first-computer-based-customer-relationship-management-crm-system/</guid><description>Why no single system counts as the first computer-based CRM: card files, mainframe customer records and 1980s contact managers all contributed to the idea.</description><category>Business Software</category><pubDate>Wed, 28 Oct 2026 00:00:00 GMT</pubDate></item><item><title>The Development of the First Computer-Based Financial Modeling System</title><link>https://computershistory.site/business-software/the-development-of-the-first-computer-based-financial-modeling-system/</link><guid isPermaLink="true">https://computershistory.site/business-software/the-development-of-the-first-computer-based-financial-modeling-system/</guid><description>From mainframe planning programs and timesharing to the electronic spreadsheet of the late 1970s, a look at how early financial modeling tools developed and who shares credit.</description><category>Business Software</category><pubDate>Wed, 28 Oct 2026 00:00:00 GMT</pubDate></item><item><title>The Development of the First Computer-Based Marketing Automation System</title><link>https://computershistory.site/business-software/the-development-of-the-first-computer-based-marketing-automation-system/</link><guid isPermaLink="true">https://computershistory.site/business-software/the-development-of-the-first-computer-based-marketing-automation-system/</guid><description>How mailing lists, customer databases and email tools gradually led to marketing automation, and why no single system can be named as the first.</description><category>Business Software</category><pubDate>Wed, 28 Oct 2026 00:00:00 GMT</pubDate></item><item><title>The Impact of Computing on Business</title><link>https://computershistory.site/business-software/the-impact-of-computing-on-business/</link><guid isPermaLink="true">https://computershistory.site/business-software/the-impact-of-computing-on-business/</guid><description>A look at how office and accounting work changed from punched cards and tabulators to mainframes, desktop tools and networks, with real gains and real trade-offs.</description><category>Business Software</category><pubDate>Wed, 28 Oct 2026 00:00:00 GMT</pubDate></item><item><title>The History of the Computer-Based Education System: A Computing Milestone</title><link>https://computershistory.site/education-and-language/the-history-of-the-computer-based-education-system-a-computing-milestone/</link><guid isPermaLink="true">https://computershistory.site/education-and-language/the-history-of-the-computer-based-education-system-a-computing-milestone/</guid><description>A broad, hedged look at how computers entered teaching, from shared terminals in the 1960s to personal computers, the web and online courses.</description><category>Learning and Language</category><pubDate>Wed, 28 Oct 2026 00:00:00 GMT</pubDate></item><item><title>The Development of the First Computer-Based Education System</title><link>https://computershistory.site/education-and-language/the-development-of-the-first-computer-based-education-system/</link><guid isPermaLink="true">https://computershistory.site/education-and-language/the-development-of-the-first-computer-based-education-system/</guid><description>Several university and company projects in the 1960s tried teaching by computer at once. Here is what they attempted and why no single first can be named.</description><category>Learning and Language</category><pubDate>Wed, 28 Oct 2026 00:00:00 GMT</pubDate></item><item><title>The Development of the First Computer-Based Language Translation System</title><link>https://computershistory.site/education-and-language/the-development-of-the-first-computer-based-language-translation-system/</link><guid isPermaLink="true">https://computershistory.site/education-and-language/the-development-of-the-first-computer-based-language-translation-system/</guid><description>In the 1950s researchers tried automatic translation by computer, with early optimism and later disappointment. This article outlines what happened and why.</description><category>Learning and Language</category><pubDate>Wed, 28 Oct 2026 00:00:00 GMT</pubDate></item><item><title>The History of the Computer-Based Language Translation System: A Computing Milestone</title><link>https://computershistory.site/education-and-language/the-history-of-the-computer-based-language-translation-system-a-computing-milestone/</link><guid isPermaLink="true">https://computershistory.site/education-and-language/the-history-of-the-computer-based-language-translation-system-a-computing-milestone/</guid><description>How translation software moved from hand-written rules to statistical and neural methods, with a plain look at what each approach did well and poorly.</description><category>Learning and Language</category><pubDate>Wed, 28 Oct 2026 00:00:00 GMT</pubDate></item><item><title>The Impact of Computing on Education</title><link>https://computershistory.site/education-and-language/the-impact-of-computing-on-education/</link><guid isPermaLink="true">https://computershistory.site/education-and-language/the-impact-of-computing-on-education/</guid><description>How computers in schools and universities moved from shared terminals to laptops, what they changed in practice, and why results have been mixed.</description><category>Learning and Language</category><pubDate>Wed, 28 Oct 2026 00:00:00 GMT</pubDate></item><item><title>The Impact of the Computer on Education and Learning</title><link>https://computershistory.site/education-and-language/the-impact-of-the-computer-on-education-and-learning/</link><guid isPermaLink="true">https://computershistory.site/education-and-language/the-impact-of-the-computer-on-education-and-learning/</guid><description>How networks and the web made remote study possible, from early computer conferencing to online degrees, open courses and pandemic-era schooling.</description><category>Learning and Language</category><pubDate>Wed, 28 Oct 2026 00:00:00 GMT</pubDate></item><item><title>The History of Computer Networking</title><link>https://computershistory.site/networks-and-security/the-history-of-computer-networking/</link><guid isPermaLink="true">https://computershistory.site/networks-and-security/the-history-of-computer-networking/</guid><description>A broad timeline of computer networking, from terminals sharing one machine to local networks, wide area links and the global internet.</description><category>Networks and Security</category><pubDate>Wed, 28 Oct 2026 00:00:00 GMT</pubDate></item><item><title>A Brief History of Computer Security</title><link>https://computershistory.site/networks-and-security/a-brief-history-of-computer-security/</link><guid isPermaLink="true">https://computershistory.site/networks-and-security/a-brief-history-of-computer-security/</guid><description>A short overview of computer security across the decades, from guarding the machine room to passwords, viruses, encryption and today&apos;s attacks.</description><category>Networks and Security</category><pubDate>Wed, 28 Oct 2026 00:00:00 GMT</pubDate></item><item><title>The Development of the First Computer Virus: A Cautionary Tale</title><link>https://computershistory.site/networks-and-security/the-development-of-the-first-computer-virus-a-cautionary-tale/</link><guid isPermaLink="true">https://computershistory.site/networks-and-security/the-development-of-the-first-computer-virus-a-cautionary-tale/</guid><description>The cautionary tale of early self-spreading programs, from the experimental Creeper to the 1988 Morris worm, and why no single first can be named.</description><category>Networks and Security</category><pubDate>Wed, 28 Oct 2026 00:00:00 GMT</pubDate></item><item><title>The Development of the First Computer Viruses</title><link>https://computershistory.site/networks-and-security/the-development-of-the-first-computer-viruses/</link><guid isPermaLink="true">https://computershistory.site/networks-and-security/the-development-of-the-first-computer-viruses/</guid><description>How the idea of self-replicating programs grew from 1940s theory to early personal computer incidents in the 1980s, with credit shared and disputed.</description><category>Networks and Security</category><pubDate>Wed, 28 Oct 2026 00:00:00 GMT</pubDate></item><item><title>The Development of the World Wide Web</title><link>https://computershistory.site/networks-and-security/the-development-of-the-world-wide-web/</link><guid isPermaLink="true">https://computershistory.site/networks-and-security/the-development-of-the-world-wide-web/</guid><description>How Tim Berners-Lee and colleagues built the web at CERN around 1990 as a layer on the internet, and how early web browsers spread it worldwide.</description><category>Networks and Security</category><pubDate>Wed, 28 Oct 2026 00:00:00 GMT</pubDate></item><item><title>The Early Days of Computer Networking and the Internet</title><link>https://computershistory.site/networks-and-security/the-early-days-of-computer-networking-and-the-internet/</link><guid isPermaLink="true">https://computershistory.site/networks-and-security/the-early-days-of-computer-networking-and-the-internet/</guid><description>How the research networks of the 1960s and 1970s actually connected computers, from leased lines and small interface computers to linking separate networks.</description><category>Networks and Security</category><pubDate>Wed, 28 Oct 2026 00:00:00 GMT</pubDate></item><item><title>The Early Days of Computer Security: A Computing Challenge</title><link>https://computershistory.site/networks-and-security/the-early-days-of-computer-security-a-computing-challenge/</link><guid isPermaLink="true">https://computershistory.site/networks-and-security/the-early-days-of-computer-security-a-computing-challenge/</guid><description>The time-sharing era&apos;s security problems, including passwords, access control and shared files, before the internet connected everything.</description><category>Networks and Security</category><pubDate>Wed, 28 Oct 2026 00:00:00 GMT</pubDate></item><item><title>The Early Days of the Internet: A Computing Revolution</title><link>https://computershistory.site/networks-and-security/the-early-days-of-the-internet-a-computing-revolution/</link><guid isPermaLink="true">https://computershistory.site/networks-and-security/the-early-days-of-the-internet-a-computing-revolution/</guid><description>The people and institutions behind ARPANET and the early internet, from ARPA&apos;s research funding to BBN, the first four sites and early email.</description><category>Networks and Security</category><pubDate>Wed, 28 Oct 2026 00:00:00 GMT</pubDate></item><item><title>The History of Computer Networking: A Computing Milestone</title><link>https://computershistory.site/networks-and-security/the-history-of-computer-networking-a-computing-milestone/</link><guid isPermaLink="true">https://computershistory.site/networks-and-security/the-history-of-computer-networking-a-computing-milestone/</guid><description>Packet switching explained: how several people in the 1960s developed the idea of sending data in small pieces, and why it shaped network design.</description><category>Networks and Security</category><pubDate>Wed, 28 Oct 2026 00:00:00 GMT</pubDate></item><item><title>The History of the Computer Network Architecture: A Computing Milestone</title><link>https://computershistory.site/networks-and-security/the-history-of-the-computer-network-architecture-a-computing-milestone/</link><guid isPermaLink="true">https://computershistory.site/networks-and-security/the-history-of-the-computer-network-architecture-a-computing-milestone/</guid><description>How layered designs and shared protocols let networks from different computer makers interconnect, from proprietary systems to OSI and TCP/IP.</description><category>Networks and Security</category><pubDate>Wed, 28 Oct 2026 00:00:00 GMT</pubDate></item><item><title>The History of the Computer Network: A Computing Milestone</title><link>https://computershistory.site/networks-and-security/the-history-of-the-computer-network-a-computing-milestone/</link><guid isPermaLink="true">https://computershistory.site/networks-and-security/the-history-of-the-computer-network-a-computing-milestone/</guid><description>How computers moved from standalone machines to office and campus local area networks in the 1970s and 1980s, with Ethernet, file servers and shared printers.</description><category>Networks and Security</category><pubDate>Wed, 28 Oct 2026 00:00:00 GMT</pubDate></item><item><title>The History of the Internet and Computing</title><link>https://computershistory.site/networks-and-security/the-history-of-the-internet-and-computing/</link><guid isPermaLink="true">https://computershistory.site/networks-and-security/the-history-of-the-internet-and-computing/</guid><description>How shared internet protocols and the growth of connected networks tied computing and the internet together during the 1980s and 1990s.</description><category>Networks and Security</category><pubDate>Wed, 28 Oct 2026 00:00:00 GMT</pubDate></item><item><title>The History of the Internet of Things (IoT): A Computing Revolution</title><link>https://computershistory.site/networks-and-security/the-history-of-the-internet-of-things-iot-a-computing-revolution/</link><guid isPermaLink="true">https://computershistory.site/networks-and-security/the-history-of-the-internet-of-things-iot-a-computing-revolution/</guid><description>How everyday objects gained sensors and network links, from 1980s and 1990s ideas to today&apos;s smart devices, and the privacy and security trade-offs.</description><category>Networks and Security</category><pubDate>Wed, 28 Oct 2026 00:00:00 GMT</pubDate></item><item><title>The History of the World Wide Web: A Computing Milestone</title><link>https://computershistory.site/networks-and-security/the-history-of-the-world-wide-web-a-computing-milestone/</link><guid isPermaLink="true">https://computershistory.site/networks-and-security/the-history-of-the-world-wide-web-a-computing-milestone/</guid><description>The web explained as distinct from the internet, from hypertext ideas such as Memex and Xanadu to its spread in the early 1990s.</description><category>Networks and Security</category><pubDate>Wed, 28 Oct 2026 00:00:00 GMT</pubDate></item><item><title>The Impact of the Computer on Cybersecurity and Data Protection</title><link>https://computershistory.site/networks-and-security/the-impact-of-the-computer-on-cybersecurity-and-data-protection/</link><guid isPermaLink="true">https://computershistory.site/networks-and-security/the-impact-of-the-computer-on-cybersecurity-and-data-protection/</guid><description>How computing created new risks and new protections for information, including encryption, privacy laws and the trade-offs that come with them.</description><category>Networks and Security</category><pubDate>Wed, 28 Oct 2026 00:00:00 GMT</pubDate></item><item><title>The Impact of the Computer on Healthcare and Medicine</title><link>https://computershistory.site/healthcare-and-medicine/the-impact-of-the-computer-on-healthcare-and-medicine/</link><guid isPermaLink="true">https://computershistory.site/healthcare-and-medicine/the-impact-of-the-computer-on-healthcare-and-medicine/</guid><description>How computers reshaped patient records, scheduling and clinical systems, and the trade-offs in privacy, workload and reliability that came with them.</description><category>Health and Medicine</category><pubDate>Wed, 28 Oct 2026 00:00:00 GMT</pubDate></item><item><title>The Development of the First Computer-Based Medical Imaging</title><link>https://computershistory.site/healthcare-and-medicine/the-development-of-the-first-computer-based-medical-imaging/</link><guid isPermaLink="true">https://computershistory.site/healthcare-and-medicine/the-development-of-the-first-computer-based-medical-imaging/</guid><description>How CT and MRI came to depend on computers to build images from raw measurements, and why credit for these technologies is shared among many people.</description><category>Health and Medicine</category><pubDate>Wed, 28 Oct 2026 00:00:00 GMT</pubDate></item><item><title>The Impact of Computing on Healthcare</title><link>https://computershistory.site/healthcare-and-medicine/the-impact-of-computing-on-healthcare/</link><guid isPermaLink="true">https://computershistory.site/healthcare-and-medicine/the-impact-of-computing-on-healthcare/</guid><description>A look at hospital computing, from administration and billing to patient monitoring and decision tools, with attention to limits, errors and trade-offs.</description><category>Health and Medicine</category><pubDate>Wed, 28 Oct 2026 00:00:00 GMT</pubDate></item><item><title>The Impact of the Computer on Healthcare and Medical Research</title><link>https://computershistory.site/healthcare-and-medicine/the-impact-of-the-computer-on-healthcare-and-medical-research/</link><guid isPermaLink="true">https://computershistory.site/healthcare-and-medicine/the-impact-of-the-computer-on-healthcare-and-medical-research/</guid><description>How computers entered medical research through statistics, genome sequencing and clinical trials, and why data quality and interpretation still matter.</description><category>Health and Medicine</category><pubDate>Wed, 28 Oct 2026 00:00:00 GMT</pubDate></item><item><title>The Impact of the Computer on Environmental Science and Conservation</title><link>https://computershistory.site/earth-and-infrastructure/the-impact-of-the-computer-on-environmental-science-and-conservation/</link><guid isPermaLink="true">https://computershistory.site/earth-and-infrastructure/the-impact-of-the-computer-on-environmental-science-and-conservation/</guid><description>How computer models, data analysis and climate modeling reshaped environmental science and conservation, and why their results always carry uncertainty.</description><category>Earth and Infrastructure</category><pubDate>Wed, 28 Oct 2026 00:00:00 GMT</pubDate></item><item><title>The Development of the First Computer-Based Geographic Information System (GIS)</title><link>https://computershistory.site/earth-and-infrastructure/the-development-of-the-first-computer-based-geographic-information-system-gis/</link><guid isPermaLink="true">https://computershistory.site/earth-and-infrastructure/the-development-of-the-first-computer-based-geographic-information-system-gis/</guid><description>Early GIS work in the 1960s involved several projects in different countries. Here is how layered maps and computers came together, and why credit is shared.</description><category>Earth and Infrastructure</category><pubDate>Wed, 28 Oct 2026 00:00:00 GMT</pubDate></item><item><title>The Impact of the Computer on Environmental Monitoring and Conservation</title><link>https://computershistory.site/earth-and-infrastructure/the-impact-of-the-computer-on-environmental-monitoring-and-conservation/</link><guid isPermaLink="true">https://computershistory.site/earth-and-infrastructure/the-impact-of-the-computer-on-environmental-monitoring-and-conservation/</guid><description>How sensors, data logging and satellite data let scientists track air, water and wildlife, and why gaps and errors still limit what the data can show.</description><category>Earth and Infrastructure</category><pubDate>Wed, 28 Oct 2026 00:00:00 GMT</pubDate></item><item><title>The Impact of the Computer on Supply Chain Management and Logistics</title><link>https://computershistory.site/earth-and-infrastructure/the-impact-of-the-computer-on-supply-chain-management-and-logistics/</link><guid isPermaLink="true">https://computershistory.site/earth-and-infrastructure/the-impact-of-the-computer-on-supply-chain-management-and-logistics/</guid><description>How inventory tracking, planning and scheduling software came to coordinate the movement of goods, and where the resulting systems are fragile.</description><category>Earth and Infrastructure</category><pubDate>Wed, 28 Oct 2026 00:00:00 GMT</pubDate></item><item><title>The Impact of the Computer on Transportation and Logistics</title><link>https://computershistory.site/earth-and-infrastructure/the-impact-of-the-computer-on-transportation-and-logistics/</link><guid isPermaLink="true">https://computershistory.site/earth-and-infrastructure/the-impact-of-the-computer-on-transportation-and-logistics/</guid><description>How routing, scheduling, tracking and data-driven shipping containers changed freight and passenger transport, and who gained or lost in the process.</description><category>Earth and Infrastructure</category><pubDate>Wed, 28 Oct 2026 00:00:00 GMT</pubDate></item><item><title>The Impact of the Computer on Transportation Systems and Infrastructure</title><link>https://computershistory.site/earth-and-infrastructure/the-impact-of-the-computer-on-transportation-systems-and-infrastructure/</link><guid isPermaLink="true">https://computershistory.site/earth-and-infrastructure/the-impact-of-the-computer-on-transportation-systems-and-infrastructure/</guid><description>How computers entered traffic signals, railways, air traffic control and public works, and how that created both better coordination and new dependence.</description><category>Earth and Infrastructure</category><pubDate>Wed, 28 Oct 2026 00:00:00 GMT</pubDate></item><item><title>The Evolution of Computing: From Ancient Civilizations to Modern Technology</title><link>https://computershistory.site/computing-overview/the-evolution-of-computing-from-ancient-civilizations-to-modern-technology/</link><guid isPermaLink="true">https://computershistory.site/computing-overview/the-evolution-of-computing-from-ancient-civilizations-to-modern-technology/</guid><description>A broad, carefully hedged tour of computing from tally marks and the abacus through mechanical calculators, electronic machines, personal devices and the web.</description><category>Computing Overview</category><pubDate>Wed, 28 Oct 2026 00:00:00 GMT</pubDate></item><item><title>The Early Days of Computing: A Look Back</title><link>https://computershistory.site/computing-overview/the-early-days-of-computing-a-look-back/</link><guid isPermaLink="true">https://computershistory.site/computing-overview/the-early-days-of-computing-a-look-back/</guid><description>Before electronic machines, a computer was a person. This article looks at human computers, printed tables and the mechanical aids that came before electronics.</description><category>Computing Overview</category><pubDate>Wed, 28 Oct 2026 00:00:00 GMT</pubDate></item><item><title>The First Computers: A Look Back at the Early Years</title><link>https://computershistory.site/computing-overview/the-first-computers-a-look-back-at-the-early-years/</link><guid isPermaLink="true">https://computershistory.site/computing-overview/the-first-computers-a-look-back-at-the-early-years/</guid><description>A survey of the machines of the 1930s and 1940s, and why the answer to which was the first computer depends entirely on how you define the word.</description><category>Computing Overview</category><pubDate>Wed, 28 Oct 2026 00:00:00 GMT</pubDate></item><item><title>The First Software Program: A Look at the Early Days</title><link>https://computershistory.site/computing-overview/the-first-software-program-a-look-at-the-early-days/</link><guid isPermaLink="true">https://computershistory.site/computing-overview/the-first-software-program-a-look-at-the-early-days/</guid><description>What counts as the first program? This article follows early software from Lovelace&apos;s notes and punched-card control to the stored programs of the late 1940s.</description><category>Computing Overview</category><pubDate>Wed, 28 Oct 2026 00:00:00 GMT</pubDate></item><item><title>The Future of Computing: Emerging Trends and Technologies</title><link>https://computershistory.site/computing-overview/the-future-of-computing-emerging-trends-and-technologies/</link><guid isPermaLink="true">https://computershistory.site/computing-overview/the-future-of-computing-emerging-trends-and-technologies/</guid><description>A cautious look at quantum, neuromorphic, optical and other research directions in computing, treated as open questions, with lessons from past predictions.</description><category>Computing Overview</category><pubDate>Wed, 28 Oct 2026 00:00:00 GMT</pubDate></item><item><title>The History of Computer Science</title><link>https://computershistory.site/computing-overview/the-history-of-computer-science/</link><guid isPermaLink="true">https://computershistory.site/computing-overview/the-history-of-computer-science/</guid><description>How computer science grew from 1930s logic and mathematics into a university discipline, with its own departments, journals and curricula by the 1960s.</description><category>Computing Overview</category><pubDate>Wed, 28 Oct 2026 00:00:00 GMT</pubDate></item><item><title>The Role of Alan Turing in Computing History</title><link>https://computershistory.site/computing-overview/the-role-of-alan-turing-in-computing-history/</link><guid isPermaLink="true">https://computershistory.site/computing-overview/the-role-of-alan-turing-in-computing-history/</guid><description>An even-handed account of Alan Turing&apos;s theoretical work, his wartime codebreaking role and his postwar ideas, placed among the many people who shaped computing.</description><category>Computing Overview</category><pubDate>Wed, 28 Oct 2026 00:00:00 GMT</pubDate></item><item><title>The Development of the Electronic Computer</title><link>https://computershistory.site/early-machines/the-development-of-the-electronic-computer/</link><guid isPermaLink="true">https://computershistory.site/early-machines/the-development-of-the-electronic-computer/</guid><description>How calculating machines moved from gears and relays to electronics in the 1930s and 1940s, and why several groups in several countries share the credit.</description><category>Early Machines</category><pubDate>Wed, 28 Oct 2026 00:00:00 GMT</pubDate></item><item><title>How the ENIAC Paved the Way for Modern Computing</title><link>https://computershistory.site/early-machines/how-the-eniac-paved-the-way-for-modern-computing/</link><guid isPermaLink="true">https://computershistory.site/early-machines/how-the-eniac-paved-the-way-for-modern-computing/</guid><description>ENIAC was built at the University of Pennsylvania for wartime artillery calculations. Here is who built it, how it worked and how it influenced later designs.</description><category>Early Machines</category><pubDate>Wed, 28 Oct 2026 00:00:00 GMT</pubDate></item><item><title>The Development of the First Commercial Computers</title><link>https://computershistory.site/early-machines/the-development-of-the-first-commercial-computers/</link><guid isPermaLink="true">https://computershistory.site/early-machines/the-development-of-the-first-commercial-computers/</guid><description>In the early 1950s computers moved from laboratories to businesses and governments. This article covers the competing claims to be first and what the machines did.</description><category>Early Machines</category><pubDate>Wed, 28 Oct 2026 00:00:00 GMT</pubDate></item><item><title>The Rise and Fall of the Mainframe Computer</title><link>https://computershistory.site/early-machines/the-rise-and-fall-of-the-mainframe-computer/</link><guid isPermaLink="true">https://computershistory.site/early-machines/the-rise-and-fall-of-the-mainframe-computer/</guid><description>Mainframes dominated large organizations from the 1950s to the 1970s. Smaller machines reduced their role, but mainframes never disappeared. Here is the real story.</description><category>Early Machines</category><pubDate>Wed, 28 Oct 2026 00:00:00 GMT</pubDate></item><item><title>The Role of the IBM 701 in Computing History</title><link>https://computershistory.site/early-machines/the-role-of-the-ibm-701-in-computing-history/</link><guid isPermaLink="true">https://computershistory.site/early-machines/the-role-of-the-ibm-701-in-computing-history/</guid><description>The IBM 701 was an early 1950s scientific computer. Learn what it was built for, who used it and how it helped IBM move toward commercial computing.</description><category>Early Machines</category><pubDate>Wed, 28 Oct 2026 00:00:00 GMT</pubDate></item><item><title>The Rise of the Personal Computer</title><link>https://computershistory.site/personal-computers/the-rise-of-the-personal-computer/</link><guid isPermaLink="true">https://computershistory.site/personal-computers/the-rise-of-the-personal-computer/</guid><description>How personal computers grew from 1970s hobbyist kits into ordinary household and office machines by the 1990s, and which pieces made that shift possible.</description><category>Personal Computers</category><pubDate>Wed, 28 Oct 2026 00:00:00 GMT</pubDate></item><item><title>The Development of the First Personal Computer: A Look Back</title><link>https://computershistory.site/personal-computers/the-development-of-the-first-personal-computer-a-look-back/</link><guid isPermaLink="true">https://computershistory.site/personal-computers/the-development-of-the-first-personal-computer-a-look-back/</guid><description>Why there is no single first personal computer: how 1970s hobbyist kits and early microcomputers gradually turned computing into something individuals could own.</description><category>Personal Computers</category><pubDate>Wed, 28 Oct 2026 00:00:00 GMT</pubDate></item><item><title>The History of the IBM PC and Its Lasting Legacy</title><link>https://computershistory.site/personal-computers/the-history-of-the-ibm-pc-and-its-lasting-legacy/</link><guid isPermaLink="true">https://computershistory.site/personal-computers/the-history-of-the-ibm-pc-and-its-lasting-legacy/</guid><description>How IBM&apos;s 1981 personal computer used an open, parts-based design that invited compatible machines and shaped the desktop computer market for decades.</description><category>Personal Computers</category><pubDate>Wed, 28 Oct 2026 00:00:00 GMT</pubDate></item><item><title>The Impact of the Apple I on the Computer Industry</title><link>https://computershistory.site/personal-computers/the-impact-of-the-apple-i-on-the-computer-industry/</link><guid isPermaLink="true">https://computershistory.site/personal-computers/the-impact-of-the-apple-i-on-the-computer-industry/</guid><description>The Apple I was a small 1970s hobbyist computer sold in tiny numbers. This article weighs its modest direct effect against its later symbolic importance.</description><category>Personal Computers</category><pubDate>Wed, 28 Oct 2026 00:00:00 GMT</pubDate></item><item><title>The Impact of the Microprocessor on Computing</title><link>https://computershistory.site/personal-computers/the-impact-of-the-microprocessor-on-computing/</link><guid isPermaLink="true">https://computershistory.site/personal-computers/the-impact-of-the-microprocessor-on-computing/</guid><description>How putting a computer&apos;s processor on a single chip in the early 1970s made small, inexpensive computers possible, and what that did and did not change.</description><category>Personal Computers</category><pubDate>Wed, 28 Oct 2026 00:00:00 GMT</pubDate></item><item><title>The Impact of the Personal Computer on Society</title><link>https://computershistory.site/personal-computers/the-impact-of-the-personal-computer-on-society/</link><guid isPermaLink="true">https://computershistory.site/personal-computers/the-impact-of-the-personal-computer-on-society/</guid><description>How home computing and desktop machines in offices changed work, play and learning from the 1980s onward, and why access stayed uneven across groups and countries.</description><category>Personal Computers</category><pubDate>Wed, 28 Oct 2026 00:00:00 GMT</pubDate></item><item><title>The Development of the First Mobile Devices</title><link>https://computershistory.site/mobile-computing/the-development-of-the-first-mobile-devices/</link><guid isPermaLink="true">https://computershistory.site/mobile-computing/the-development-of-the-first-mobile-devices/</guid><description>A plain-language overview of how pocketable computing grew from calculators and electronic organizers through personal digital assistants to smartphones.</description><category>Mobile Computing</category><pubDate>Wed, 28 Oct 2026 00:00:00 GMT</pubDate></item><item><title>The Development of the First Laptop</title><link>https://computershistory.site/mobile-computing/the-development-of-the-first-laptop/</link><guid isPermaLink="true">https://computershistory.site/mobile-computing/the-development-of-the-first-laptop/</guid><description>How portable computers moved from heavy luggable machines to clamshell designs in the early 1980s, and why several early models claim the title of first laptop.</description><category>Mobile Computing</category><pubDate>Wed, 28 Oct 2026 00:00:00 GMT</pubDate></item><item><title>The Story Behind the First Mobile Phone: A Computing Pioneer</title><link>https://computershistory.site/mobile-computing/the-story-behind-the-first-mobile-phone-a-computing-pioneer/</link><guid isPermaLink="true">https://computershistory.site/mobile-computing/the-story-behind-the-first-mobile-phone-a-computing-pioneer/</guid><description>How handheld cellular telephones grew out of radio networks in the 1970s and 1980s, with credit shared among engineers, companies and national systems.</description><category>Mobile Computing</category><pubDate>Wed, 28 Oct 2026 00:00:00 GMT</pubDate></item><item><title>The Early Days of Computer Music: A Computing Pioneer</title><link>https://computershistory.site/sound-and-speech/the-early-days-of-computer-music-a-computing-pioneer/</link><guid isPermaLink="true">https://computershistory.site/sound-and-speech/the-early-days-of-computer-music-a-computing-pioneer/</guid><description>A plain-language history of computers making and processing sound, from experiments in the early 1950s to synthesis research, studio tools and home machines.</description><category>Sound and Speech</category><pubDate>Wed, 28 Oct 2026 00:00:00 GMT</pubDate></item><item><title>The Early Days of Computer Speech Recognition: A Computing Pioneer</title><link>https://computershistory.site/sound-and-speech/the-early-days-of-computer-speech-recognition-a-computing-pioneer/</link><guid isPermaLink="true">https://computershistory.site/sound-and-speech/the-early-days-of-computer-speech-recognition-a-computing-pioneer/</guid><description>How early machines recognized a handful of spoken words, why speech was so hard for computers, and how research slowly led to everyday voice dictation and assistants.</description><category>Sound and Speech</category><pubDate>Wed, 28 Oct 2026 00:00:00 GMT</pubDate></item><item><title>The Early Days of Computer-Generated Music: A Computing Pioneer</title><link>https://computershistory.site/sound-and-speech/the-early-days-of-computer-generated-music-a-computing-pioneer/</link><guid isPermaLink="true">https://computershistory.site/sound-and-speech/the-early-days-of-computer-generated-music-a-computing-pioneer/</guid><description>How early programs composed with rules and chance, from the Illiac Suite to stochastic music, and why people still argue about whether the results count as music.</description><category>Sound and Speech</category><pubDate>Wed, 28 Oct 2026 00:00:00 GMT</pubDate></item><item><title>The Impact of Computing on Society</title><link>https://computershistory.site/society-impact/the-impact-of-computing-on-society/</link><guid isPermaLink="true">https://computershistory.site/society-impact/the-impact-of-computing-on-society/</guid><description>A balanced look at how computing reshaped daily life, work, science and institutions over several decades, including both the benefits and the harms.</description><category>Impact on Society</category><pubDate>Wed, 28 Oct 2026 00:00:00 GMT</pubDate></item><item><title>The Impact of the Computer on Business and Industry</title><link>https://computershistory.site/society-impact/the-impact-of-the-computer-on-business-and-industry/</link><guid isPermaLink="true">https://computershistory.site/society-impact/the-impact-of-the-computer-on-business-and-industry/</guid><description>How control computers and automation changed factories and heavy industry, from early process control to programmable controllers, robots and their trade-offs.</description><category>Impact on Society</category><pubDate>Wed, 28 Oct 2026 00:00:00 GMT</pubDate></item><item><title>The Impact of the Computer on Scientific Research and Discovery</title><link>https://computershistory.site/society-impact/the-impact-of-the-computer-on-scientific-research-and-discovery/</link><guid isPermaLink="true">https://computershistory.site/society-impact/the-impact-of-the-computer-on-scientific-research-and-discovery/</guid><description>How computers became a core research tool for number crunching, modeling and data analysis across physics, weather, biology and astronomy, with limits noted.</description><category>Impact on Society</category><pubDate>Wed, 28 Oct 2026 00:00:00 GMT</pubDate></item><item><title>The Impact of the Computer on Social Media and Communication</title><link>https://computershistory.site/society-impact/the-impact-of-the-computer-on-social-media-and-communication/</link><guid isPermaLink="true">https://computershistory.site/society-impact/the-impact-of-the-computer-on-social-media-and-communication/</guid><description>Tracing online communities from early bulletin boards and email to modern social platforms, and what is known and debated about their effects on communication.</description><category>Impact on Society</category><pubDate>Wed, 28 Oct 2026 00:00:00 GMT</pubDate></item><item><title>The Impact of the Internet on Computing and Society</title><link>https://computershistory.site/society-impact/the-impact-of-the-internet-on-computing-and-society/</link><guid isPermaLink="true">https://computershistory.site/society-impact/the-impact-of-the-internet-on-computing-and-society/</guid><description>How the internet changed computing itself, from software delivery to cloud services, and why access remains uneven, a gap often called the digital divide.</description><category>Impact on Society</category><pubDate>Wed, 28 Oct 2026 00:00:00 GMT</pubDate></item><item><title>How Computers Work: A Plain-Language Guide Through History</title><link>https://computershistory.site/how-computers-work/how-computers-work-a-plain-language-guide-through-history/</link><guid isPermaLink="true">https://computershistory.site/how-computers-work/how-computers-work-a-plain-language-guide-through-history/</guid><description>A non-technical map of a computer&apos;s main parts, from binary switches to memory, processors and software, and roughly when each idea arrived in history.</description><category>How Computers Work</category><pubDate>Wed, 28 Oct 2026 00:00:00 GMT</pubDate></item><item><title>Analog and Digital Computers Compared</title><link>https://computershistory.site/how-computers-work/analog-and-digital-computers-compared/</link><guid isPermaLink="true">https://computershistory.site/how-computers-work/analog-and-digital-computers-compared/</guid><description>Compare analog computers, which model quantities continuously, with digital machines that count in steps, and see why digital designs came to dominate.</description><category>How Computers Work</category><pubDate>Wed, 28 Oct 2026 00:00:00 GMT</pubDate></item><item><title>Binary Numbers and Why Computers Use Them</title><link>https://computershistory.site/how-computers-work/binary-numbers-and-why-computers-use-them/</link><guid isPermaLink="true">https://computershistory.site/how-computers-work/binary-numbers-and-why-computers-use-them/</guid><description>Learn how base-two counting works, how to read a binary number, and why two-state switches made binary the natural choice for electronic machines.</description><category>How Computers Work</category><pubDate>Wed, 28 Oct 2026 00:00:00 GMT</pubDate></item><item><title>Computer Memory Explained: From Delay Lines to Chips</title><link>https://computershistory.site/how-computers-work/computer-memory-explained-from-delay-lines-to-chips/</link><guid isPermaLink="true">https://computershistory.site/how-computers-work/computer-memory-explained-from-delay-lines-to-chips/</guid><description>Follow the history of main memory, from delay lines and cathode-ray tubes to magnetic cores and semiconductor chips, and why each form was replaced.</description><category>How Computers Work</category><pubDate>Wed, 28 Oct 2026 00:00:00 GMT</pubDate></item><item><title>How Computers Store Text: From Telegraph Codes to Unicode</title><link>https://computershistory.site/how-computers-work/how-computers-store-text-from-telegraph-codes-to-unicode/</link><guid isPermaLink="true">https://computershistory.site/how-computers-work/how-computers-store-text-from-telegraph-codes-to-unicode/</guid><description>See how letters became numbers, from Morse and Baudot telegraph codes through ASCII and EBCDIC to Unicode, and why so many standards competed along the way.</description><category>How Computers Work</category><pubDate>Wed, 28 Oct 2026 00:00:00 GMT</pubDate></item><item><title>Logic Gates: The Building Blocks of Computation</title><link>https://computershistory.site/how-computers-work/logic-gates-the-building-blocks-of-computation/</link><guid isPermaLink="true">https://computershistory.site/how-computers-work/logic-gates-the-building-blocks-of-computation/</guid><description>See how AND, OR and NOT gates turn simple on-off decisions into addition and control, and how relays, tubes and transistors each built them.</description><category>How Computers Work</category><pubDate>Wed, 28 Oct 2026 00:00:00 GMT</pubDate></item><item><title>Relational Databases Explained Historically</title><link>https://computershistory.site/how-computers-work/relational-databases-explained-historically/</link><guid isPermaLink="true">https://computershistory.site/how-computers-work/relational-databases-explained-historically/</guid><description>Learn how data moved from separate files to linked tables, from Edgar Codd&apos;s 1970 relational model to SQL, and what the approach does well and poorly.</description><category>How Computers Work</category><pubDate>Wed, 28 Oct 2026 00:00:00 GMT</pubDate></item><item><title>The Stored Program Idea in Plain Terms</title><link>https://computershistory.site/how-computers-work/the-stored-program-idea-in-plain-terms/</link><guid isPermaLink="true">https://computershistory.site/how-computers-work/the-stored-program-idea-in-plain-terms/</guid><description>Why keeping instructions in memory beside data mattered, how the stored-program concept emerged in the 1940s, and why credit for it is shared.</description><category>How Computers Work</category><pubDate>Wed, 28 Oct 2026 00:00:00 GMT</pubDate></item><item><title>What a Central Processing Unit Does</title><link>https://computershistory.site/how-computers-work/what-a-central-processing-unit-does/</link><guid isPermaLink="true">https://computershistory.site/how-computers-work/what-a-central-processing-unit-does/</guid><description>A plain-language look at the CPU&apos;s fetch, decode and execute cycle, the parts inside it, and how it shrank from cabinets of tubes to a single chip.</description><category>How Computers Work</category><pubDate>Wed, 28 Oct 2026 00:00:00 GMT</pubDate></item><item><title>A Plain-Language History of Programming Languages</title><link>https://computershistory.site/programming-languages/a-plain-language-history-of-programming-languages/</link><guid isPermaLink="true">https://computershistory.site/programming-languages/a-plain-language-history-of-programming-languages/</guid><description>Why so many programming languages exist, and what each generation, from machine code to scripting, tried to make easier for the people writing programs.</description><category>Programming Languages</category><pubDate>Wed, 28 Oct 2026 00:00:00 GMT</pubDate></item><item><title>BASIC and Programming for Beginners</title><link>https://computershistory.site/programming-languages/basic-and-programming-for-beginners/</link><guid isPermaLink="true">https://computershistory.site/programming-languages/basic-and-programming-for-beginners/</guid><description>How BASIC, created at Dartmouth in the 1960s for students, spread to time-sharing users and then to the first home computer owners in the 1970s and 1980s.</description><category>Programming Languages</category><pubDate>Wed, 28 Oct 2026 00:00:00 GMT</pubDate></item><item><title>COBOL and the Language of Business Data</title><link>https://computershistory.site/programming-languages/cobol-and-the-language-of-business-data/</link><guid isPermaLink="true">https://computershistory.site/programming-languages/cobol-and-the-language-of-business-data/</guid><description>How a committee effort around 1959 aimed to create a shared, readable language for business records, and why COBOL programs are still maintained today.</description><category>Programming Languages</category><pubDate>Wed, 28 Oct 2026 00:00:00 GMT</pubDate></item><item><title>Compilers and Interpreters: Two Ways to Run Code</title><link>https://computershistory.site/programming-languages/compilers-and-interpreters-two-ways-to-run-code/</link><guid isPermaLink="true">https://computershistory.site/programming-languages/compilers-and-interpreters-two-ways-to-run-code/</guid><description>A plain explanation of the difference between translating a whole program ahead of time and running it step by step, with history and trade-offs.</description><category>Programming Languages</category><pubDate>Wed, 28 Oct 2026 00:00:00 GMT</pubDate></item><item><title>FORTRAN and the Rise of Scientific Programming</title><link>https://computershistory.site/programming-languages/fortran-and-the-rise-of-scientific-programming/</link><guid isPermaLink="true">https://computershistory.site/programming-languages/fortran-and-the-rise-of-scientific-programming/</guid><description>How an IBM team in the 1950s tried to let scientists and engineers write formulas instead of machine code, and why FORTRAN&apos;s compiler mattered.</description><category>Programming Languages</category><pubDate>Wed, 28 Oct 2026 00:00:00 GMT</pubDate></item><item><title>Lisp and the Symbolic Programming Tradition</title><link>https://computershistory.site/programming-languages/lisp-and-the-symbolic-programming-tradition/</link><guid isPermaLink="true">https://computershistory.site/programming-languages/lisp-and-the-symbolic-programming-tradition/</guid><description>How Lisp, developed in the late 1950s, treated programs and data as lists, and why that made it a favorite for early artificial intelligence research.</description><category>Programming Languages</category><pubDate>Wed, 28 Oct 2026 00:00:00 GMT</pubDate></item><item><title>Object-Oriented Programming Ideas and Their Origins</title><link>https://computershistory.site/programming-languages/object-oriented-programming-ideas-and-their-origins/</link><guid isPermaLink="true">https://computershistory.site/programming-languages/object-oriented-programming-ideas-and-their-origins/</guid><description>What bundling data with behavior means, and the several research lines from simulation, graphics and Smalltalk that led to object-oriented programming.</description><category>Programming Languages</category><pubDate>Wed, 28 Oct 2026 00:00:00 GMT</pubDate></item><item><title>Scripting Languages and Everyday Automation</title><link>https://computershistory.site/programming-languages/scripting-languages-and-everyday-automation/</link><guid isPermaLink="true">https://computershistory.site/programming-languages/scripting-languages-and-everyday-automation/</guid><description>How lightweight languages such as shell scripts, Perl, Python and JavaScript grew up to glue tasks together, process text and build web pages.</description><category>Programming Languages</category><pubDate>Wed, 28 Oct 2026 00:00:00 GMT</pubDate></item><item><title>The C Language and Portable System Software</title><link>https://computershistory.site/programming-languages/the-c-language-and-portable-system-software/</link><guid isPermaLink="true">https://computershistory.site/programming-languages/the-c-language-and-portable-system-software/</guid><description>How a compact language developed at Bell Labs in the early 1970s helped Unix and other operating systems move between very different machines.</description><category>Programming Languages</category><pubDate>Wed, 28 Oct 2026 00:00:00 GMT</pubDate></item><item><title>Storage Media Over Time: From Cards to Flash</title><link>https://computershistory.site/storage-and-displays/storage-media-over-time-from-cards-to-flash/</link><guid isPermaLink="true">https://computershistory.site/storage-and-displays/storage-media-over-time-from-cards-to-flash/</guid><description>A plain-language overview of how computers kept data, from punched cards and magnetic tape to hard disks, optical discs and flash memory.</description><category>Storage and Displays</category><pubDate>Wed, 28 Oct 2026 00:00:00 GMT</pubDate></item><item><title>Cathode Ray Tube Displays on Early Computers</title><link>https://computershistory.site/storage-and-displays/cathode-ray-tube-displays-on-early-computers/</link><guid isPermaLink="true">https://computershistory.site/storage-and-displays/cathode-ray-tube-displays-on-early-computers/</guid><description>How glass cathode ray tubes became the screens of early computers, and how some were used as experimental memory before terminals and monitors became common.</description><category>Storage and Displays</category><pubDate>Wed, 28 Oct 2026 00:00:00 GMT</pubDate></item><item><title>Flash Memory and the Move to Solid-State Storage</title><link>https://computershistory.site/storage-and-displays/flash-memory-and-the-move-to-solid-state-storage/</link><guid isPermaLink="true">https://computershistory.site/storage-and-displays/flash-memory-and-the-move-to-solid-state-storage/</guid><description>How flash memory, invented in the 1980s, stores data with no moving parts and gradually replaced disks in cameras, phones, laptops and servers.</description><category>Storage and Displays</category><pubDate>Wed, 28 Oct 2026 00:00:00 GMT</pubDate></item><item><title>Floppy Disks and Portable Software</title><link>https://computershistory.site/storage-and-displays/floppy-disks-and-portable-software/</link><guid isPermaLink="true">https://computershistory.site/storage-and-displays/floppy-disks-and-portable-software/</guid><description>How the flexible magnetic disk, from the 8-inch original to the 3.5-inch version, let people carry programs and files between computers.</description><category>Storage and Displays</category><pubDate>Wed, 28 Oct 2026 00:00:00 GMT</pubDate></item><item><title>Hard Disk Drives and the Spinning Platter</title><link>https://computershistory.site/storage-and-displays/hard-disk-drives-and-the-spinning-platter/</link><guid isPermaLink="true">https://computershistory.site/storage-and-displays/hard-disk-drives-and-the-spinning-platter/</guid><description>How rotating magnetic disks gave computers direct access to data, from the room-sized IBM RAMAC of the 1950s to the sealed drives in personal computers.</description><category>Storage and Displays</category><pubDate>Wed, 28 Oct 2026 00:00:00 GMT</pubDate></item><item><title>Liquid Crystal Displays and Flat Screens</title><link>https://computershistory.site/storage-and-displays/liquid-crystal-displays-and-flat-screens/</link><guid isPermaLink="true">https://computershistory.site/storage-and-displays/liquid-crystal-displays-and-flat-screens/</guid><description>How liquid crystal displays grew from watch and calculator readouts into the flat panels that made laptops, phones and slim monitors possible.</description><category>Storage and Displays</category><pubDate>Wed, 28 Oct 2026 00:00:00 GMT</pubDate></item><item><title>Magnetic Tape: The Long-Lived Storage Workhorse</title><link>https://computershistory.site/storage-and-displays/magnetic-tape-the-long-lived-storage-workhorse/</link><guid isPermaLink="true">https://computershistory.site/storage-and-displays/magnetic-tape-the-long-lived-storage-workhorse/</guid><description>Why reels and cartridges of magnetic tape stayed in use from the early 1950s onward for bulk data, backups and archives, and what their limits are.</description><category>Storage and Displays</category><pubDate>Wed, 28 Oct 2026 00:00:00 GMT</pubDate></item><item><title>Optical Discs: CD, DVD and Their Relatives</title><link>https://computershistory.site/storage-and-displays/optical-discs-cd-dvd-and-their-relatives/</link><guid isPermaLink="true">https://computershistory.site/storage-and-displays/optical-discs-cd-dvd-and-their-relatives/</guid><description>How laser-read discs, from LaserDisc and CD to DVD and Blu-ray, came to carry music, software and video, and why they have faded from everyday use.</description><category>Storage and Displays</category><pubDate>Wed, 28 Oct 2026 00:00:00 GMT</pubDate></item><item><title>Punched Cards and Paper Tape as Data Storage</title><link>https://computershistory.site/storage-and-displays/punched-cards-and-paper-tape-as-data-storage/</link><guid isPermaLink="true">https://computershistory.site/storage-and-displays/punched-cards-and-paper-tape-as-data-storage/</guid><description>How holes in cardboard and paper became a data format, from Jacquard looms and census tabulators to the card decks and tape reels of early computer rooms.</description><category>Storage and Displays</category><pubDate>Wed, 28 Oct 2026 00:00:00 GMT</pubDate></item><item><title>A Decade-by-Decade Timeline of Computing</title><link>https://computershistory.site/decade-timelines/a-decade-by-decade-timeline-of-computing/</link><guid isPermaLink="true">https://computershistory.site/decade-timelines/a-decade-by-decade-timeline-of-computing/</guid><description>A readable computing timeline from the 1940s to today, with signposts for each decade: machines, languages, networks, personal computers, the web and mobile.</description><category>Computing by Decade</category><pubDate>Wed, 28 Oct 2026 00:00:00 GMT</pubDate></item><item><title>Computing in the 1940s</title><link>https://computershistory.site/decade-timelines/computing-in-the-1940s/</link><guid isPermaLink="true">https://computershistory.site/decade-timelines/computing-in-the-1940s/</guid><description>How World War II shaped computing in the 1940s, from codebreaking machines and electromechanical calculators to the first large electronic computers.</description><category>Computing by Decade</category><pubDate>Wed, 28 Oct 2026 00:00:00 GMT</pubDate></item><item><title>Computing in the 1950s</title><link>https://computershistory.site/decade-timelines/computing-in-the-1950s/</link><guid isPermaLink="true">https://computershistory.site/decade-timelines/computing-in-the-1950s/</guid><description>A look at computing in the 1950s, when machines moved from laboratories into businesses and the first high-level programming languages appeared.</description><category>Computing by Decade</category><pubDate>Wed, 28 Oct 2026 00:00:00 GMT</pubDate></item><item><title>Computing in the 1960s</title><link>https://computershistory.site/decade-timelines/computing-in-the-1960s/</link><guid isPermaLink="true">https://computershistory.site/decade-timelines/computing-in-the-1960s/</guid><description>Computing in the 1960s brought time-sharing, integrated circuits, early network research and the rise of large mainframes and smaller minicomputers.</description><category>Computing by Decade</category><pubDate>Wed, 28 Oct 2026 00:00:00 GMT</pubDate></item><item><title>Computing in the 1970s</title><link>https://computershistory.site/decade-timelines/computing-in-the-1970s/</link><guid isPermaLink="true">https://computershistory.site/decade-timelines/computing-in-the-1970s/</guid><description>Computing in the 1970s saw minicomputers spread, microprocessors arrive, hobbyists build kit computers and the first video games reach arcades and homes.</description><category>Computing by Decade</category><pubDate>Wed, 28 Oct 2026 00:00:00 GMT</pubDate></item><item><title>Computing in the 1980s</title><link>https://computershistory.site/decade-timelines/computing-in-the-1980s/</link><guid isPermaLink="true">https://computershistory.site/decade-timelines/computing-in-the-1980s/</guid><description>Computing in the 1980s brought home computers, the IBM PC standard and the first graphical interfaces, turning the computer into an everyday machine.</description><category>Computing by Decade</category><pubDate>Wed, 28 Oct 2026 00:00:00 GMT</pubDate></item><item><title>Computing in the 1990s</title><link>https://computershistory.site/decade-timelines/computing-in-the-1990s/</link><guid isPermaLink="true">https://computershistory.site/decade-timelines/computing-in-the-1990s/</guid><description>Computing in the 1990s was the decade of the spread of the web and email, CD-ROM multimedia, Windows 95 and the first big wave of internet companies.</description><category>Computing by Decade</category><pubDate>Wed, 28 Oct 2026 00:00:00 GMT</pubDate></item><item><title>Computing in the 2000s</title><link>https://computershistory.site/decade-timelines/computing-in-the-2000s/</link><guid isPermaLink="true">https://computershistory.site/decade-timelines/computing-in-the-2000s/</guid><description>Computing in the 2000s covered the spread of broadband, the rise of search and social sites, the dot-com aftermath and the first smartphones, including the iPhone.</description><category>Computing by Decade</category><pubDate>Wed, 28 Oct 2026 00:00:00 GMT</pubDate></item><item><title>Computing in the 2010s</title><link>https://computershistory.site/decade-timelines/computing-in-the-2010s/</link><guid isPermaLink="true">https://computershistory.site/decade-timelines/computing-in-the-2010s/</guid><description>Computing in the 2010s was shaped by mobile apps, cloud services and rapid progress in machine learning, along with growing concern over privacy and security.</description><category>Computing by Decade</category><pubDate>Wed, 28 Oct 2026 00:00:00 GMT</pubDate></item><item><title>Computing in the 2020s So Far</title><link>https://computershistory.site/decade-timelines/computing-in-the-2020s-so-far/</link><guid isPermaLink="true">https://computershistory.site/decade-timelines/computing-in-the-2020s-so-far/</guid><description>A cautious look at computing in the 2020s so far, including remote work, chip shortages and generative AI, and why recent events are still being sorted out.</description><category>Computing by Decade</category><pubDate>Wed, 28 Oct 2026 00:00:00 GMT</pubDate></item><item><title>The People and Teams Behind Computing</title><link>https://computershistory.site/people-and-teams/the-people-and-teams-behind-computing/</link><guid isPermaLink="true">https://computershistory.site/people-and-teams/the-people-and-teams-behind-computing/</guid><description>Computing was built by mathematicians, engineers, programmers, operators, funders and hobbyists. Here is who they were and how to read their stories fairly.</description><category>People and Teams</category><pubDate>Wed, 28 Oct 2026 00:00:00 GMT</pubDate></item><item><title>Ada Lovelace: Notes, Ideas and Legacy</title><link>https://computershistory.site/people-and-teams/ada-lovelace-notes-ideas-and-legacy/</link><guid isPermaLink="true">https://computershistory.site/people-and-teams/ada-lovelace-notes-ideas-and-legacy/</guid><description>Ada Lovelace annotated a paper on Babbage&apos;s Analytical Engine in 1843. This article explains her notes, her ideas, and the debate over how original they were.</description><category>People and Teams</category><pubDate>Wed, 28 Oct 2026 00:00:00 GMT</pubDate></item><item><title>Black Mathematicians and Engineers in Computing History</title><link>https://computershistory.site/people-and-teams/black-mathematicians-and-engineers-in-computing-history/</link><guid isPermaLink="true">https://computershistory.site/people-and-teams/black-mathematicians-and-engineers-in-computing-history/</guid><description>Black mathematicians, engineers and scientists contributed to computing and spaceflight despite segregation and discrimination. A careful look at what is known.</description><category>People and Teams</category><pubDate>Wed, 28 Oct 2026 00:00:00 GMT</pubDate></item><item><title>Computing Beyond the United States and Britain</title><link>https://computershistory.site/people-and-teams/computing-beyond-the-united-states-and-britain/</link><guid isPermaLink="true">https://computershistory.site/people-and-teams/computing-beyond-the-united-states-and-britain/</guid><description>Early computer projects also began in Germany, the Soviet Union, Australia, Japan, the Netherlands and elsewhere. Here is a survey and why they are often overlooked.</description><category>People and Teams</category><pubDate>Wed, 28 Oct 2026 00:00:00 GMT</pubDate></item><item><title>Grace Hopper and the Idea of the Compiler</title><link>https://computershistory.site/people-and-teams/grace-hopper-and-the-idea-of-the-compiler/</link><guid isPermaLink="true">https://computershistory.site/people-and-teams/grace-hopper-and-the-idea-of-the-compiler/</guid><description>Grace Hopper helped show that programs could be written in readable terms and translated by the machine. Here is her work, its context, and its limits.</description><category>People and Teams</category><pubDate>Wed, 28 Oct 2026 00:00:00 GMT</pubDate></item><item><title>Hobbyist Clubs and the Communities That Spread Computing</title><link>https://computershistory.site/people-and-teams/hobbyist-clubs-and-the-communities-that-spread-computing/</link><guid isPermaLink="true">https://computershistory.site/people-and-teams/hobbyist-clubs-and-the-communities-that-spread-computing/</guid><description>From IBM user groups to the Homebrew Computer Club, clubs and newsletters let early computer users share know-how long before home computing became common.</description><category>People and Teams</category><pubDate>Wed, 28 Oct 2026 00:00:00 GMT</pubDate></item><item><title>The Women Programmers of the Early Electronic Era</title><link>https://computershistory.site/people-and-teams/the-women-programmers-of-the-early-electronic-era/</link><guid isPermaLink="true">https://computershistory.site/people-and-teams/the-women-programmers-of-the-early-electronic-era/</guid><description>Women set up and programmed many of the first large electronic machines, from ENIAC to wartime code-breaking, yet were often left out of the credit.</description><category>People and Teams</category><pubDate>Wed, 28 Oct 2026 00:00:00 GMT</pubDate></item><item><title>Why Computing Was Built by Teams, Not Lone Inventors</title><link>https://computershistory.site/people-and-teams/why-computing-was-built-by-teams-not-lone-inventors/</link><guid isPermaLink="true">https://computershistory.site/people-and-teams/why-computing-was-built-by-teams-not-lone-inventors/</guid><description>ENIAC, the transistor, the integrated circuit, the internet and the web all came from shared effort. Examples show why credit in computing is spread across many.</description><category>People and Teams</category><pubDate>Wed, 28 Oct 2026 00:00:00 GMT</pubDate></item><item><title>Women Who Shaped Computing</title><link>https://computershistory.site/people-and-teams/women-who-shaped-computing/</link><guid isPermaLink="true">https://computershistory.site/people-and-teams/women-who-shaped-computing/</guid><description>A broad look at women in computing, from Ada Lovelace and Grace Hopper to software engineers, theorists and network designers, with context on their careers.</description><category>People and Teams</category><pubDate>Wed, 28 Oct 2026 00:00:00 GMT</pubDate></item><item><title>Computers at School and at Work: A Historical Overview</title><link>https://computershistory.site/school-and-work/computers-at-school-and-at-work-a-historical-overview/</link><guid isPermaLink="true">https://computershistory.site/school-and-work/computers-at-school-and-at-work-a-historical-overview/</guid><description>A broad, hedged look at how computers reached offices and classrooms, from room-sized business machines to desktop PCs, networks and shared learning tools.</description><category>Schools and Workplaces</category><pubDate>Wed, 28 Oct 2026 00:00:00 GMT</pubDate></item><item><title>Computer Literacy Campaigns and Their Lessons</title><link>https://computershistory.site/school-and-work/computer-literacy-campaigns-and-their-lessons/</link><guid isPermaLink="true">https://computershistory.site/school-and-work/computer-literacy-campaigns-and-their-lessons/</guid><description>How governments, schools and broadcasters tried to teach everyday people to use computers in the 1980s and after, and what those campaigns showed.</description><category>Schools and Workplaces</category><pubDate>Wed, 28 Oct 2026 00:00:00 GMT</pubDate></item><item><title>Email at Work and the Changing Office</title><link>https://computershistory.site/school-and-work/email-at-work-and-the-changing-office/</link><guid isPermaLink="true">https://computershistory.site/school-and-work/email-at-work-and-the-changing-office/</guid><description>How electronic mail changed memos, meetings and expectations inside organizations, with its benefits, its frustrations and the habits that grew around it.</description><category>Schools and Workplaces</category><pubDate>Wed, 28 Oct 2026 00:00:00 GMT</pubDate></item><item><title>From Typewriters to Word Processors</title><link>https://computershistory.site/school-and-work/from-typewriters-to-word-processors/</link><guid isPermaLink="true">https://computershistory.site/school-and-work/from-typewriters-to-word-processors/</guid><description>How office writing moved from typewriters and retyping to dedicated word processing machines and software, and how that reshaped secretarial work.</description><category>Schools and Workplaces</category><pubDate>Wed, 28 Oct 2026 00:00:00 GMT</pubDate></item><item><title>How Computer Science Entered the Classroom</title><link>https://computershistory.site/school-and-work/how-computer-science-entered-the-classroom/</link><guid isPermaLink="true">https://computershistory.site/school-and-work/how-computer-science-entered-the-classroom/</guid><description>A plain history of how programming and computing became school subjects, from 1960s terminals and BASIC to Advanced Placement courses and modern coding efforts.</description><category>Schools and Workplaces</category><pubDate>Wed, 28 Oct 2026 00:00:00 GMT</pubDate></item><item><title>Logo and Teaching Children to Program</title><link>https://computershistory.site/school-and-work/logo-and-teaching-children-to-program/</link><guid isPermaLink="true">https://computershistory.site/school-and-work/logo-and-teaching-children-to-program/</guid><description>Logo was a language made for young learners in the late 1960s. Here is where it came from, how turtle graphics worked, and what its ideas left behind.</description><category>Schools and Workplaces</category><pubDate>Wed, 28 Oct 2026 00:00:00 GMT</pubDate></item><item><title>Office Automation and Changing Clerical Jobs</title><link>https://computershistory.site/school-and-work/office-automation-and-changing-clerical-jobs/</link><guid isPermaLink="true">https://computershistory.site/school-and-work/office-automation-and-changing-clerical-jobs/</guid><description>Which office tasks machines took over, from tabulating and payroll to typing and filing, and how clerical roles shifted rather than simply vanishing.</description><category>Schools and Workplaces</category><pubDate>Wed, 28 Oct 2026 00:00:00 GMT</pubDate></item><item><title>School Computer Labs and Their Early Days</title><link>https://computershistory.site/school-and-work/school-computer-labs-and-their-early-days/</link><guid isPermaLink="true">https://computershistory.site/school-and-work/school-computer-labs-and-their-early-days/</guid><description>What the first shared computer rooms in schools looked like, how classes used them, and why many schools gathered their machines in one place.</description><category>Schools and Workplaces</category><pubDate>Wed, 28 Oct 2026 00:00:00 GMT</pubDate></item><item><title>The Paperless Office: An Idea That Did Not Quite Happen</title><link>https://computershistory.site/school-and-work/the-paperless-office-an-idea-that-did-not-quite-happen/</link><guid isPermaLink="true">https://computershistory.site/school-and-work/the-paperless-office-an-idea-that-did-not-quite-happen/</guid><description>Why predictions that computers would replace paper in offices fell short, what really changed, and why paper remained part of daily work for decades.</description><category>Schools and Workplaces</category><pubDate>Wed, 28 Oct 2026 00:00:00 GMT</pubDate></item><item><title>The History of the Web and Search</title><link>https://computershistory.site/web-and-search/the-history-of-the-web-and-search/</link><guid isPermaLink="true">https://computershistory.site/web-and-search/the-history-of-the-web-and-search/</guid><description>An overview of how people learned to publish, find and share information online, from dial-up boards and file indexes to the web and modern search.</description><category>Web and Search</category><pubDate>Wed, 28 Oct 2026 00:00:00 GMT</pubDate></item><item><title>Bulletin Board Systems and Early Online Communities</title><link>https://computershistory.site/web-and-search/bulletin-board-systems-and-early-online-communities/</link><guid isPermaLink="true">https://computershistory.site/web-and-search/bulletin-board-systems-and-early-online-communities/</guid><description>How hobbyists used modems and spare computers to run dial-up boards where people traded messages and files before the web, and what they left behind.</description><category>Web and Search</category><pubDate>Wed, 28 Oct 2026 00:00:00 GMT</pubDate></item><item><title>Early Search Engines Before Modern Search</title><link>https://computershistory.site/web-and-search/early-search-engines-before-modern-search/</link><guid isPermaLink="true">https://computershistory.site/web-and-search/early-search-engines-before-modern-search/</guid><description>How the first search tools indexed file names on public archives and then moved on to web pages, and what limits shaped their results.</description><category>Web and Search</category><pubDate>Wed, 28 Oct 2026 00:00:00 GMT</pubDate></item><item><title>How HTML and Markup Shaped Web Pages</title><link>https://computershistory.site/web-and-search/how-html-and-markup-shaped-web-pages/</link><guid isPermaLink="true">https://computershistory.site/web-and-search/how-html-and-markup-shaped-web-pages/</guid><description>What markup means, how HTML grew from earlier document formats, and how the web gradually separated a page&apos;s structure from its visual style.</description><category>Web and Search</category><pubDate>Wed, 28 Oct 2026 00:00:00 GMT</pubDate></item><item><title>How Link-Based Ranking Changed Search</title><link>https://computershistory.site/web-and-search/how-link-based-ranking-changed-search/</link><guid isPermaLink="true">https://computershistory.site/web-and-search/how-link-based-ranking-changed-search/</guid><description>Why treating links between pages as signals of importance improved search results in the late 1990s, how the idea works in outline, and its limits.</description><category>Web and Search</category><pubDate>Wed, 28 Oct 2026 00:00:00 GMT</pubDate></item><item><title>Hypertext Before the Web</title><link>https://computershistory.site/web-and-search/hypertext-before-the-web/</link><guid isPermaLink="true">https://computershistory.site/web-and-search/hypertext-before-the-web/</guid><description>A look at linked-document ideas and working systems that came before the web, from a 1945 essay on the memex to the 1960s experiments and HyperCard.</description><category>Web and Search</category><pubDate>Wed, 28 Oct 2026 00:00:00 GMT</pubDate></item><item><title>The History of Electronic Mail</title><link>https://computershistory.site/web-and-search/the-history-of-electronic-mail/</link><guid isPermaLink="true">https://computershistory.site/web-and-search/the-history-of-electronic-mail/</guid><description>How email grew from notes left on shared computers in the 1960s to the networked systems, standards and everyday habits that connect people worldwide.</description><category>Web and Search</category><pubDate>Wed, 28 Oct 2026 00:00:00 GMT</pubDate></item><item><title>Web Directories and Human-Curated Lists</title><link>https://computershistory.site/web-and-search/web-directories-and-human-curated-lists/</link><guid isPermaLink="true">https://computershistory.site/web-and-search/web-directories-and-human-curated-lists/</guid><description>How hand-organized catalogs of links helped early users find websites, how they worked, and why automated search eventually overtook them.</description><category>Web and Search</category><pubDate>Wed, 28 Oct 2026 00:00:00 GMT</pubDate></item><item><title>Wikis and Online Encyclopedias</title><link>https://computershistory.site/web-and-search/wikis-and-online-encyclopedias/</link><guid isPermaLink="true">https://computershistory.site/web-and-search/wikis-and-online-encyclopedias/</guid><description>How collaborative editing sites and digital reference works changed encyclopedias, from CD-ROM titles to wikis, and what trade-offs readers should weigh.</description><category>Web and Search</category><pubDate>Wed, 28 Oct 2026 00:00:00 GMT</pubDate></item><item><title>Video Game History: Technology, Business and Play</title><link>https://computershistory.site/video-game-history/video-game-history-technology-business-and-play/</link><guid isPermaLink="true">https://computershistory.site/video-game-history/video-game-history-technology-business-and-play/</guid><description>A plain-language overview of the themes running through game history: hardware limits, business models, creative communities and the changing ways people play.</description><category>Video Game History</category><pubDate>Wed, 28 Oct 2026 00:00:00 GMT</pubDate></item><item><title>Bedroom Programmers and the Home Computer Game Boom</title><link>https://computershistory.site/video-game-history/bedroom-programmers-and-the-home-computer-game-boom/</link><guid isPermaLink="true">https://computershistory.site/video-game-history/bedroom-programmers-and-the-home-computer-game-boom/</guid><description>How hobbyists in the late 1970s and 1980s wrote and sold games for cheap home computers, especially in Britain, and what the bedroom coder era did and did not look like.</description><category>Video Game History</category><pubDate>Wed, 28 Oct 2026 00:00:00 GMT</pubDate></item><item><title>Computer Role-Playing Games and Their Roots</title><link>https://computershistory.site/video-game-history/computer-role-playing-games-and-their-roots/</link><guid isPermaLink="true">https://computershistory.site/video-game-history/computer-role-playing-games-and-their-roots/</guid><description>How digital role-playing games grew from tabletop ideas of the 1970s and from mainframe programs, and how the genre moved from university systems to home computers.</description><category>Video Game History</category><pubDate>Wed, 28 Oct 2026 00:00:00 GMT</pubDate></item><item><title>Game Consoles and the Cartridge Era</title><link>https://computershistory.site/video-game-history/game-consoles-and-the-cartridge-era/</link><guid isPermaLink="true">https://computershistory.site/video-game-history/game-consoles-and-the-cartridge-era/</guid><description>How dedicated home game machines worked, why swappable cartridges mattered, and how the cartridge era rose in the 1970s and 1980s before discs took over.</description><category>Video Game History</category><pubDate>Wed, 28 Oct 2026 00:00:00 GMT</pubDate></item><item><title>Game Engines and Reusable Game Software</title><link>https://computershistory.site/video-game-history/game-engines-and-reusable-game-software/</link><guid isPermaLink="true">https://computershistory.site/video-game-history/game-engines-and-reusable-game-software/</guid><description>How shared code and tools let developers build many games on the same foundations, from early reusable routines to modern engines, with benefits and trade-offs.</description><category>Video Game History</category><pubDate>Wed, 28 Oct 2026 00:00:00 GMT</pubDate></item><item><title>Online Multiplayer Games and Shared Worlds</title><link>https://computershistory.site/video-game-history/online-multiplayer-games-and-shared-worlds/</link><guid isPermaLink="true">https://computershistory.site/video-game-history/online-multiplayer-games-and-shared-worlds/</guid><description>How games moved from a single screen to many players over networks, from shared mainframes and text worlds to modems, local networks and persistent online worlds.</description><category>Video Game History</category><pubDate>Wed, 28 Oct 2026 00:00:00 GMT</pubDate></item><item><title>Pixel Art and Sprites: Making Pictures With Little Memory</title><link>https://computershistory.site/video-game-history/pixel-art-and-sprites-making-pictures-with-little-memory/</link><guid isPermaLink="true">https://computershistory.site/video-game-history/pixel-art-and-sprites-making-pictures-with-little-memory/</guid><description>How small grids of colored dots and movable sprites let early games show pictures with tiny amounts of memory, and how those limits became a lasting art form.</description><category>Video Game History</category><pubDate>Wed, 28 Oct 2026 00:00:00 GMT</pubDate></item><item><title>Sound Chips and Game Music</title><link>https://computershistory.site/video-game-history/sound-chips-and-game-music/</link><guid isPermaLink="true">https://computershistory.site/video-game-history/sound-chips-and-game-music/</guid><description>How limited sound hardware in early game machines and home computers shaped the style of game music, from simple beeps to synthesized chiptunes.</description><category>Video Game History</category><pubDate>Wed, 28 Oct 2026 00:00:00 GMT</pubDate></item><item><title>Text Adventures and Interactive Fiction</title><link>https://computershistory.site/video-game-history/text-adventures-and-interactive-fiction/</link><guid isPermaLink="true">https://computershistory.site/video-game-history/text-adventures-and-interactive-fiction/</guid><description>How games played by typing commands and reading descriptions began on 1970s mainframes, spread to home computers, and continue today as interactive fiction.</description><category>Video Game History</category><pubDate>Wed, 28 Oct 2026 00:00:00 GMT</pubDate></item><item><title>Preserving Old Computers and Software</title><link>https://computershistory.site/preservation/preserving-old-computers-and-software/</link><guid isPermaLink="true">https://computershistory.site/preservation/preserving-old-computers-and-software/</guid><description>Why people save old computers, programs and data, what preservation involves, and why keeping digital history readable is harder than it first appears.</description><category>Preserving Computing History</category><pubDate>Wed, 28 Oct 2026 00:00:00 GMT</pubDate></item><item><title>Computer Museums and Collections</title><link>https://computershistory.site/preservation/computer-museums-and-collections/</link><guid isPermaLink="true">https://computershistory.site/preservation/computer-museums-and-collections/</guid><description>What computer museums and collections gather, how they decide what to keep, and why running historic machines on display is harder than it looks.</description><category>Preserving Computing History</category><pubDate>Wed, 28 Oct 2026 00:00:00 GMT</pubDate></item><item><title>Digital Decay: Why Data Does Not Last Forever</title><link>https://computershistory.site/preservation/digital-decay-why-data-does-not-last-forever/</link><guid isPermaLink="true">https://computershistory.site/preservation/digital-decay-why-data-does-not-last-forever/</guid><description>How storage media wear out, formats become unreadable and software disappears, and why digital data needs active care to survive over the long term.</description><category>Preserving Computing History</category><pubDate>Wed, 28 Oct 2026 00:00:00 GMT</pubDate></item><item><title>Emulation: Running Old Software on New Machines</title><link>https://computershistory.site/preservation/emulation-running-old-software-on-new-machines/</link><guid isPermaLink="true">https://computershistory.site/preservation/emulation-running-old-software-on-new-machines/</guid><description>How emulators imitate old computers in software, what they do well for preservation, and where accuracy, legality and missing hardware set limits.</description><category>Preserving Computing History</category><pubDate>Wed, 28 Oct 2026 00:00:00 GMT</pubDate></item><item><title>Manuals and Documentation as Historical Sources</title><link>https://computershistory.site/preservation/manuals-and-documentation-as-historical-sources/</link><guid isPermaLink="true">https://computershistory.site/preservation/manuals-and-documentation-as-historical-sources/</guid><description>Why technical manuals, guides and design documents are valuable evidence for historians of computing, and what they reveal that machines alone cannot.</description><category>Preserving Computing History</category><pubDate>Wed, 28 Oct 2026 00:00:00 GMT</pubDate></item><item><title>Reading Old Media: Migrating Data From Obsolete Formats</title><link>https://computershistory.site/preservation/reading-old-media-migrating-data-from-obsolete-formats/</link><guid isPermaLink="true">https://computershistory.site/preservation/reading-old-media-migrating-data-from-obsolete-formats/</guid><description>How archivists and hobbyists recover and copy data from old disks and tapes, from making exact images to dealing with failing drives and unknown formats.</description><category>Preserving Computing History</category><pubDate>Wed, 28 Oct 2026 00:00:00 GMT</pubDate></item><item><title>Restoring Vintage Computers: What It Involves</title><link>https://computershistory.site/preservation/restoring-vintage-computers-what-it-involves/</link><guid isPermaLink="true">https://computershistory.site/preservation/restoring-vintage-computers-what-it-involves/</guid><description>A general look at the common challenges of repairing old computers, from cleaning and failing capacitors to missing parts, safety and the ethics of repair.</description><category>Preserving Computing History</category><pubDate>Wed, 28 Oct 2026 00:00:00 GMT</pubDate></item><item><title>Software Archives and Historical Source Code</title><link>https://computershistory.site/preservation/software-archives-and-historical-source-code/</link><guid isPermaLink="true">https://computershistory.site/preservation/software-archives-and-historical-source-code/</guid><description>How libraries, companies and volunteers keep and share historic programs and their source code, and the legal, technical and ethical hurdles involved.</description><category>Preserving Computing History</category><pubDate>Wed, 28 Oct 2026 00:00:00 GMT</pubDate></item><item><title>Common Myths and Misconceptions in Computing History</title><link>https://computershistory.site/myths-and-misconceptions/common-myths-and-misconceptions-in-computing-history/</link><guid isPermaLink="true">https://computershistory.site/myths-and-misconceptions/common-myths-and-misconceptions-in-computing-history/</guid><description>Why tidy stories about computing history so often mislead, how myths form, and a few habits for checking popular claims about who did what, and when.</description><category>Myths and Misconceptions</category><pubDate>Wed, 28 Oct 2026 00:00:00 GMT</pubDate></item><item><title>The Computer Bug Story: What the Moth Does and Does Not Prove</title><link>https://computershistory.site/myths-and-misconceptions/the-computer-bug-story-what-the-moth-does-and-does-not-prove/</link><guid isPermaLink="true">https://computershistory.site/myths-and-misconceptions/the-computer-bug-story-what-the-moth-does-and-does-not-prove/</guid><description>A moth taped into a 1947 logbook is often said to explain the word bug. Here is what the entry shows, and why engineers used the word well before then.</description><category>Myths and Misconceptions</category><pubDate>Wed, 28 Oct 2026 00:00:00 GMT</pubDate></item><item><title>The Internet and the Web Are Not the Same Thing</title><link>https://computershistory.site/myths-and-misconceptions/the-internet-and-the-web-are-not-the-same-thing/</link><guid isPermaLink="true">https://computershistory.site/myths-and-misconceptions/the-internet-and-the-web-are-not-the-same-thing/</guid><description>The internet is a global network of networks; the web is one service that runs on it. Learn the difference, how each developed, and why the mix-up persists.</description><category>Myths and Misconceptions</category><pubDate>Wed, 28 Oct 2026 00:00:00 GMT</pubDate></item><item><title>The Transistor Doubling Rule Known as Moore&apos;s Law</title><link>https://computershistory.site/myths-and-misconceptions/the-transistor-doubling-rule-known-as-moores-law/</link><guid isPermaLink="true">https://computershistory.site/myths-and-misconceptions/the-transistor-doubling-rule-known-as-moores-law/</guid><description>Moore&apos;s law is an observation about how fast chip makers added components, not a law of nature. Learn where it came from and why it has been revised.</description><category>Myths and Misconceptions</category><pubDate>Wed, 28 Oct 2026 00:00:00 GMT</pubDate></item><item><title>The Turing Test: What It Is and Is Not</title><link>https://computershistory.site/myths-and-misconceptions/the-turing-test-what-it-is-and-is-not/</link><guid isPermaLink="true">https://computershistory.site/myths-and-misconceptions/the-turing-test-what-it-is-and-is-not/</guid><description>The Turing test comes from Alan Turing&apos;s 1950 imitation game. Learn what he proposed, what it was meant to show, and how it is commonly misread today.</description><category>Myths and Misconceptions</category><pubDate>Wed, 28 Oct 2026 00:00:00 GMT</pubDate></item><item><title>The Year 2000 Problem: Panic, Preparation and Reality</title><link>https://computershistory.site/myths-and-misconceptions/the-year-2000-problem-panic-preparation-and-reality/</link><guid isPermaLink="true">https://computershistory.site/myths-and-misconceptions/the-year-2000-problem-panic-preparation-and-reality/</guid><description>The Y2K problem came from two-digit year storage. See why it was a real concern, how organizations prepared, and why the quiet outcome is still debated.</description><category>Myths and Misconceptions</category><pubDate>Wed, 28 Oct 2026 00:00:00 GMT</pubDate></item><item><title>Who Invented the Computer? Why There Is No Simple Answer</title><link>https://computershistory.site/myths-and-misconceptions/who-invented-the-computer-why-there-is-no-simple-answer/</link><guid isPermaLink="true">https://computershistory.site/myths-and-misconceptions/who-invented-the-computer-why-there-is-no-simple-answer/</guid><description>No single person invented the computer. The answer changes with whether you mean a design, a working machine, an electronic one, or one that stores programs.</description><category>Myths and Misconceptions</category><pubDate>Wed, 28 Oct 2026 00:00:00 GMT</pubDate></item><item><title>Xerox, Apple and the Story of the Graphical Interface</title><link>https://computershistory.site/myths-and-misconceptions/xerox-apple-and-the-story-of-the-graphical-interface/</link><guid isPermaLink="true">https://computershistory.site/myths-and-misconceptions/xerox-apple-and-the-story-of-the-graphical-interface/</guid><description>A familiar tale says Apple took the graphical interface from Xerox. The record is more tangled: ideas moved between many labs, and credit is shared.</description><category>Myths and Misconceptions</category><pubDate>Wed, 28 Oct 2026 00:00:00 GMT</pubDate></item><item><title>A Plain-Language Glossary of Computing Terms</title><link>https://computershistory.site/glossary/a-plain-language-glossary-of-computing-terms/</link><guid isPermaLink="true">https://computershistory.site/glossary/a-plain-language-glossary-of-computing-terms/</guid><description>A broad starting glossary of computing terms, from algorithm and bit to router and workstation, each defined in plain language with a note on its history.</description><category>Glossary and Word Origins</category><pubDate>Wed, 28 Oct 2026 00:00:00 GMT</pubDate></item><item><title>Bits, Bytes and Other Units of Data</title><link>https://computershistory.site/glossary/bits-bytes-and-other-units-of-data/</link><guid isPermaLink="true">https://computershistory.site/glossary/bits-bytes-and-other-units-of-data/</guid><description>Learn what bits, bytes, nibbles and words are, how kilo and mega prefixes became confusing, and why megabits and megabytes are not interchangeable.</description><category>Glossary and Word Origins</category><pubDate>Wed, 28 Oct 2026 00:00:00 GMT</pubDate></item><item><title>Computing Acronyms Decoded</title><link>https://computershistory.site/glossary/computing-acronyms-decoded/</link><guid isPermaLink="true">https://computershistory.site/glossary/computing-acronyms-decoded/</guid><description>Spells out common computing acronyms such as RAM, ROM, ASCII, BASIC and URL, and looks at how some, like modem and pixel, turned into ordinary words.</description><category>Glossary and Word Origins</category><pubDate>Wed, 28 Oct 2026 00:00:00 GMT</pubDate></item><item><title>Hardware Terms Explained</title><link>https://computershistory.site/glossary/hardware-terms-explained/</link><guid isPermaLink="true">https://computershistory.site/glossary/hardware-terms-explained/</guid><description>Plain definitions of common hardware words such as processor, memory, bus, motherboard, port and peripheral, with notes on how their meanings developed.</description><category>Glossary and Word Origins</category><pubDate>Wed, 28 Oct 2026 00:00:00 GMT</pubDate></item><item><title>Mainframe, Minicomputer and Workstation: Types of Computers</title><link>https://computershistory.site/glossary/mainframe-minicomputer-and-workstation-types-of-computers/</link><guid isPermaLink="true">https://computershistory.site/glossary/mainframe-minicomputer-and-workstation-types-of-computers/</guid><description>What mainframe, minicomputer, microcomputer, workstation and supercomputer meant when they were new, and how those category names blurred over time.</description><category>Glossary and Word Origins</category><pubDate>Wed, 28 Oct 2026 00:00:00 GMT</pubDate></item><item><title>Networking and Internet Terms Explained</title><link>https://computershistory.site/glossary/networking-and-internet-terms-explained/</link><guid isPermaLink="true">https://computershistory.site/glossary/networking-and-internet-terms-explained/</guid><description>Plain definitions of networking words such as protocol, packet, router, domain, IP address, bandwidth and latency, with notes on their historical background.</description><category>Glossary and Word Origins</category><pubDate>Wed, 28 Oct 2026 00:00:00 GMT</pubDate></item><item><title>Software Terms Explained</title><link>https://computershistory.site/glossary/software-terms-explained/</link><guid isPermaLink="true">https://computershistory.site/glossary/software-terms-explained/</guid><description>Plain definitions of software words such as program, application, firmware, driver, source code, library and patch, with notes on how each term came about.</description><category>Glossary and Word Origins</category><pubDate>Wed, 28 Oct 2026 00:00:00 GMT</pubDate></item><item><title>Where Computing Words Come From</title><link>https://computershistory.site/glossary/where-computing-words-come-from/</link><guid isPermaLink="true">https://computershistory.site/glossary/where-computing-words-come-from/</guid><description>How words like computer, boot, program, mouse, cursor, spam and cloud were borrowed from older meanings, and why so many computing terms are metaphors.</description><category>Glossary and Word Origins</category><pubDate>Wed, 28 Oct 2026 00:00:00 GMT</pubDate></item></channel></rss>