Start here · Essential guide
Video Game History: Technology, Business and Play
A plain-language overview of the themes running through game history: hardware limits, business models, creative communities and the changing ways people play.
Software and Applications
Themes in the history of games: consoles, home coders, genres and sound.
Start here · Essential guide
A plain-language overview of the themes running through game history: hardware limits, business models, creative communities and the changing ways people play.
How hobbyists in the late 1970s and 1980s wrote and sold games for cheap home computers, especially in Britain, and what the bedroom coder era did and did not look like.
How digital role-playing games grew from tabletop ideas of the 1970s and from mainframe programs, and how the genre moved from university systems to home computers.
How dedicated home game machines worked, why swappable cartridges mattered, and how the cartridge era rose in the 1970s and 1980s before discs took over.
How shared code and tools let developers build many games on the same foundations, from early reusable routines to modern engines, with benefits and trade-offs.
How games moved from a single screen to many players over networks, from shared mainframes and text worlds to modems, local networks and persistent online worlds.
How small grids of colored dots and movable sprites let early games show pictures with tiny amounts of memory, and how those limits became a lasting art form.
How limited sound hardware in early game machines and home computers shaped the style of game music, from simple beeps to synthesized chiptunes.
How games played by typing commands and reading descriptions began on 1970s mainframes, spread to home computers, and continue today as interactive fiction.
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